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<blockquote data-quote="GreenKarl" data-source="post: 7065785" data-attributes="member: 6801242"><p>Moradin draws and slashes his battleaxe at the undead monster before him, but slipped on something and missed the clumsy creature!!! Lane called upon her spirit guardian to try and attack one of the spider creatures but it resisted the attack somehow. Eli blasted the wounded spider thing and blew it to pieces. His second shot was not as lucky as he missed the other. Grynm stabbed down into the small construct nearby and damaged it with a solid hit from his scythe but the creature had heavier armor then he expected. Trebuchet’s heavy blade sank deep in the flesh construct before it but the creature seem to fully ignore the injury as it continued to moan and some form of electrical charge seemed to form around one of its fists!!! After Giuseppe shout of warning his missed blasting one of the spider things… they were just to small and fast it seemed.</p><p></p><p>The three remaining spider things all shot weird little bolts at the party members standing outside and all hit, but only Eli and Lane suffer minor scratches, Giuseppe’s armor protecting him. Then two of the undead creatures reach out with their oddly mismatched hands to grab Moradin and Grynm!! Moradin is able to shake off the first creatures grab but the other gets a hold of Grynm by the coat and pulls the man into an unholy (and very rotten smelling) embrace!!! The other, with an electrically charged fist swings at Trebuchet but missed. The last three continue moving forward, one advancing towards Moradin and the other looking to gang up on the restrained Grynm. In fact its mouth seem to curl into a frightening smile. The last one moves towards the open warehouse doors staring with hunger at the trio outside… </p><p></p><p>[gm]Initiative…</p><p>Moradin – 14</p><p>Lane, Eli, Grynm, Trebuchet – 13</p><p>Giuseppe – 12 </p><p>Mechanite – 11</p><p>Flesh Construct – 5</p><p></p><p>[sblock=Rolls and Results]Hope its cool to move forward so I will roll for Lane this round... </p><p></p><p>Moradin miss the creature with his axe.</p><p>Lane attacks Mech #1 with Spirit Pounce <a href="http://roll.coyotecode.net/lookup.php?rollid=157516" target="_blank">Attack and damage if she hits: 1D20+5 = [7]+5 = 12; 1D4 = [4] = 4</a> but missed its will. </p><p>Eli shot and destroyed Mech #2 with his first shot and missed with the second</p><p>Grynm hit Mech #1 and dealt 8 damage (bring it down to 5 Vitality/5 wounds)</p><p>Trebuchet did 8 points of damage to Flesh Construct #3 (bring it down to 6 vitality/8 wounds)</p><p>Giuseppe missed with his attack also</p><p></p><p>Mechanite #1: shots a Stinger at Eli <a href="http://roll.coyotecode.net/lookup.php?rollid=157517" target="_blank">Attack and damage if it hits: 1D20+7 = [18]+7 = 25; 1D4+1 = [4]+1 = 5</a>, hit for 1 piecing damage (bring him down to 17 vitality). </p><p>Mechanite #3: shots a Stinger at Giuseppe <a href="http://roll.coyotecode.net/lookup.php?rollid=157518" target="_blank">Attack and damage if it hits: 1D20+7 = [10]+7 = 17; 1D4+1 = [1]+1 = 2</a>, hits but does not piece his armor.</p><p>Mechanite #4: shots a Stinger at Lane <a href="http://roll.coyotecode.net/lookup.php?rollid=157519" target="_blank">Attack and damage if it hits: 1D20+7 = [11]+7 = 18; 1D4+1 = [3]+1 = 4</a>, hits for 3 damage (bring her down to 15 vitality)</p><p>Flesh Construct #1: tries to grab Moradin <a href="http://roll.coyotecode.net/lookup.php?rollid=157520" target="_blank">Improved Grapple: 1D20+10 = [5]+10 = 15</a>, misses his Fortitude 18</p><p>Flesh Construct #2: tries to grab Grymn <a href="http://roll.coyotecode.net/lookup.php?rollid=157521" target="_blank">Improved Grapple: 1D20+10 = [3]+10 = 13</a>, right what he needs!! The undead grabbed Grymn. You can only use Light weapons while grabbed or you can spend your action attempting to escape the grapple with a normal Attack roll vs. the Flesh Construct’s Fortitude Defense of 17. If you meet or exceed it you are no longer grappled. </p><p>Flesh Construct #3: Power Punches Trebuchet <a href="http://roll.coyotecode.net/lookup.php?rollid=157522" target="_blank">Attack and damage if it hits: 1D20+5 = [1]+5 = 6; 1D8+6 = [1]+6 = 7</a>, miss. This cost the undead 2 Vitality</p><p>Flesh Construct #4: moves 30ft to melee combat with Moradin </p><p>Flesh Construct #5: moves 30ft to melee combat with Grymn</p><p>Flesh Construct #6: moves 30ft to the entrance of the warehouse</p><p></p><p>Player’s Actions?![/sblock]</p><p></p><p>[sblock=Conditions]</p><p>Eli: Wounds 9/Vitality 17</p><p>Giuseppe: Wounds 4/Vitality 18</p><p>Grynm: Wounds 8/Vitality 18</p><p>Lane: Wounds 8/Vital 15</p><p>Moradin: Wounds 11/Vitality 16</p><p>Trebuchet: Wounds 11/Vitality 16</p><p></p><p>Mechanite #1: Wounds 5/Vitality 5</p><p>Mechanite #2: destroyed </p><p>Mechanite #3: Wounds 5/Vitality 14 (by Moradin)</p><p>Mechanite #4: Wounds 5/Vitality 14 (by Trebuchet)</p><p>Flesh Construct #1: Wounds 8/ Vitality 14 (by Moradin)</p><p>Flesh Construct #2: Wounds 8/ Vitality 14 (by Grynm)</p><p>Flesh Construct #3: Wounds 8/ Vitality 12 (by Trebuchet)</p><p>Flesh Construct #4: Wounds 8/ Vitality 14 (by Moradin)</p><p>Flesh Construct #5: Wounds 8/ Vitality 14 (by Grynm)</p><p>Flesh Construct #6: Wounds 8/ Vitality 14 (at the entrance to the warehouse)[/sblock][/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7065785, member: 6801242"] Moradin draws and slashes his battleaxe at the undead monster before him, but slipped on something and missed the clumsy creature!!! Lane called upon her spirit guardian to try and attack one of the spider creatures but it resisted the attack somehow. Eli blasted the wounded spider thing and blew it to pieces. His second shot was not as lucky as he missed the other. Grynm stabbed down into the small construct nearby and damaged it with a solid hit from his scythe but the creature had heavier armor then he expected. Trebuchet’s heavy blade sank deep in the flesh construct before it but the creature seem to fully ignore the injury as it continued to moan and some form of electrical charge seemed to form around one of its fists!!! After Giuseppe shout of warning his missed blasting one of the spider things… they were just to small and fast it seemed. The three remaining spider things all shot weird little bolts at the party members standing outside and all hit, but only Eli and Lane suffer minor scratches, Giuseppe’s armor protecting him. Then two of the undead creatures reach out with their oddly mismatched hands to grab Moradin and Grynm!! Moradin is able to shake off the first creatures grab but the other gets a hold of Grynm by the coat and pulls the man into an unholy (and very rotten smelling) embrace!!! The other, with an electrically charged fist swings at Trebuchet but missed. The last three continue moving forward, one advancing towards Moradin and the other looking to gang up on the restrained Grynm. In fact its mouth seem to curl into a frightening smile. The last one moves towards the open warehouse doors staring with hunger at the trio outside… [gm]Initiative… Moradin – 14 Lane, Eli, Grynm, Trebuchet – 13 Giuseppe – 12 Mechanite – 11 Flesh Construct – 5 [sblock=Rolls and Results]Hope its cool to move forward so I will roll for Lane this round... Moradin miss the creature with his axe. Lane attacks Mech #1 with Spirit Pounce [url=http://roll.coyotecode.net/lookup.php?rollid=157516]Attack and damage if she hits: 1D20+5 = [7]+5 = 12; 1D4 = [4] = 4[/url] but missed its will. Eli shot and destroyed Mech #2 with his first shot and missed with the second Grynm hit Mech #1 and dealt 8 damage (bring it down to 5 Vitality/5 wounds) Trebuchet did 8 points of damage to Flesh Construct #3 (bring it down to 6 vitality/8 wounds) Giuseppe missed with his attack also Mechanite #1: shots a Stinger at Eli [url=http://roll.coyotecode.net/lookup.php?rollid=157517]Attack and damage if it hits: 1D20+7 = [18]+7 = 25; 1D4+1 = [4]+1 = 5[/url], hit for 1 piecing damage (bring him down to 17 vitality). Mechanite #3: shots a Stinger at Giuseppe [url=http://roll.coyotecode.net/lookup.php?rollid=157518]Attack and damage if it hits: 1D20+7 = [10]+7 = 17; 1D4+1 = [1]+1 = 2[/url], hits but does not piece his armor. Mechanite #4: shots a Stinger at Lane [url=http://roll.coyotecode.net/lookup.php?rollid=157519]Attack and damage if it hits: 1D20+7 = [11]+7 = 18; 1D4+1 = [3]+1 = 4[/url], hits for 3 damage (bring her down to 15 vitality) Flesh Construct #1: tries to grab Moradin [url=http://roll.coyotecode.net/lookup.php?rollid=157520]Improved Grapple: 1D20+10 = [5]+10 = 15[/url], misses his Fortitude 18 Flesh Construct #2: tries to grab Grymn [url=http://roll.coyotecode.net/lookup.php?rollid=157521]Improved Grapple: 1D20+10 = [3]+10 = 13[/url], right what he needs!! The undead grabbed Grymn. You can only use Light weapons while grabbed or you can spend your action attempting to escape the grapple with a normal Attack roll vs. the Flesh Construct’s Fortitude Defense of 17. If you meet or exceed it you are no longer grappled. Flesh Construct #3: Power Punches Trebuchet [url=http://roll.coyotecode.net/lookup.php?rollid=157522]Attack and damage if it hits: 1D20+5 = [1]+5 = 6; 1D8+6 = [1]+6 = 7[/url], miss. This cost the undead 2 Vitality Flesh Construct #4: moves 30ft to melee combat with Moradin Flesh Construct #5: moves 30ft to melee combat with Grymn Flesh Construct #6: moves 30ft to the entrance of the warehouse Player’s Actions?![/sblock] [sblock=Conditions] Eli: Wounds 9/Vitality 17 Giuseppe: Wounds 4/Vitality 18 Grynm: Wounds 8/Vitality 18 Lane: Wounds 8/Vital 15 Moradin: Wounds 11/Vitality 16 Trebuchet: Wounds 11/Vitality 16 Mechanite #1: Wounds 5/Vitality 5 Mechanite #2: destroyed Mechanite #3: Wounds 5/Vitality 14 (by Moradin) Mechanite #4: Wounds 5/Vitality 14 (by Trebuchet) Flesh Construct #1: Wounds 8/ Vitality 14 (by Moradin) Flesh Construct #2: Wounds 8/ Vitality 14 (by Grynm) Flesh Construct #3: Wounds 8/ Vitality 12 (by Trebuchet) Flesh Construct #4: Wounds 8/ Vitality 14 (by Moradin) Flesh Construct #5: Wounds 8/ Vitality 14 (by Grynm) Flesh Construct #6: Wounds 8/ Vitality 14 (at the entrance to the warehouse)[/sblock][/gm] [/QUOTE]
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