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Raiders of Oakhurst: A 4E Fan Playtest Adventure
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<blockquote data-quote="Iron Sky" data-source="post: 4085687" data-attributes="member: 60965"><p>My players were dismayed last weekend too when they found out that they'd be exploring the ruins of Dwarven fortified hilltop monestary in 4E rather than looting the pile of 12 dead 5th level NPCs the 9th level wizard had taken out with two spells in my last 3.5 session...</p><p></p><p>I love the world I've created in my 3.5 game and my players do too (so much that they get pissed when anyone tried to run anything else), it's just hard to stick with it after all that I've learned about 4E.</p><p></p><p>I spent 4 hours preparing 3 fights a while back(one with 3 monsters that rose as zombies when they died, one with a cool 6th level wizard and his shield guardian, one with a white dragon that rose as a zombie THEN a skeleton when the zombie died THEN exploded - long story), and the wizard was done in the 2nd round of combat from a feeblemind spell from my optimized wizard player(DC 27 vs an NPC with +7 Will). 1 hour of work undone in a couple minutes. The dragon just barely made his save(by 1). </p><p></p><p>Not looking forward to the higher levels, the monsters killed outright with one spell, the hours spent designing casters that die to a single volley from my optimized archer player or, if they live, kill might kill a party member(or 3) instantly with a spell... Especially unexciting since my optimized archer player said, "just wait till you see the character builds for the two characters I have spreadsheeted in case this guy dies!" - this from the player who once had a minotaur ranger dual-wield/monkey-gripping two keen mercurial greatswords while wearing a bandolier full of enlarge potions and routinely killing npcs and monsters instantly with massive damage, not to mention his crazy reach, combat reflexes, and great-cleave...</p><p></p><p>Long story short, I think I might have to stop reading about 4E until it comes out, if I want to be able to run my 3.5 game anymore...</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 4085687, member: 60965"] My players were dismayed last weekend too when they found out that they'd be exploring the ruins of Dwarven fortified hilltop monestary in 4E rather than looting the pile of 12 dead 5th level NPCs the 9th level wizard had taken out with two spells in my last 3.5 session... I love the world I've created in my 3.5 game and my players do too (so much that they get pissed when anyone tried to run anything else), it's just hard to stick with it after all that I've learned about 4E. I spent 4 hours preparing 3 fights a while back(one with 3 monsters that rose as zombies when they died, one with a cool 6th level wizard and his shield guardian, one with a white dragon that rose as a zombie THEN a skeleton when the zombie died THEN exploded - long story), and the wizard was done in the 2nd round of combat from a feeblemind spell from my optimized wizard player(DC 27 vs an NPC with +7 Will). 1 hour of work undone in a couple minutes. The dragon just barely made his save(by 1). Not looking forward to the higher levels, the monsters killed outright with one spell, the hours spent designing casters that die to a single volley from my optimized archer player or, if they live, kill might kill a party member(or 3) instantly with a spell... Especially unexciting since my optimized archer player said, "just wait till you see the character builds for the two characters I have spreadsheeted in case this guy dies!" - this from the player who once had a minotaur ranger dual-wield/monkey-gripping two keen mercurial greatswords while wearing a bandolier full of enlarge potions and routinely killing npcs and monsters instantly with massive damage, not to mention his crazy reach, combat reflexes, and great-cleave... Long story short, I think I might have to stop reading about 4E until it comes out, if I want to be able to run my 3.5 game anymore... [/QUOTE]
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