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D&D Older Editions, OSR, & D&D Variants
Raiders of Oakhurst: A 4E Fan Playtest Adventure
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<blockquote data-quote="Xorn" data-source="post: 4096400" data-attributes="member: 61231"><p>My play group fell apart! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> Due to unexpected occurences we didn't have a game going at 10 AM like we were supposed to. In fact it was pretty late by the time we got started. Three players played 5 of the characters, and we just ran the first room before deciding to stop and run it again tomorrow, when all six people will be on.</p><p></p><p>As far as Encounter 1, they loved it, and I really had a great time. Due to the wonderful power of chatlogs, I'm going to post the fight in a blogstyle post, and link it here momentarily (with screenshots)...</p><p></p><p>Short Version: They stomped the first encounter, no second winds used, two dailies used (LOL), some of the worst rolls I've ever seen from the guy playing the Paladin & Warlock, and the cleric used Healing Word once after Varkaze gave him the old "How's yer father?" with Force Pulse. They picked up on the synergy pretty quick, and were really excited about the varying decisions they have. I liked when the warlock caught on fire and dove into the stream--I gave him an automatic save.</p><p></p><p>Long Version:</p><p><a href="http://www.eugee.net/4e_preview" target="_blank">Entire Chatlog with <em>nine</em> screenshots!</a></p><p></p><p>Note that I cleaned up the chat log a little, and rearranged a bit of the text to make it easier to read. We handle all OOC chat over Ventrilo (though some of the funnier stuff leaks into chat) and in-combat everything is handled over voice. When your turn finishes, you "summarize" it all in text, while I move onto the next person. When reading the chatlog it can look weird as one person is making attack rolls, then the previous person posts their "flavor text" as we like to call it. (Combat moves a lot faster this way.)</p><p></p><p>For THIS chatlog I fixed it so the flavor text summary appears at the right chronological spot, but for tomorrow's game, when we do the full run, I'm not going to adjust it. This will be my explanation on how to view the chatlog. I promise to take a stupid amount of screenshots, again.</p></blockquote><p></p>
[QUOTE="Xorn, post: 4096400, member: 61231"] My play group fell apart! :( Due to unexpected occurences we didn't have a game going at 10 AM like we were supposed to. In fact it was pretty late by the time we got started. Three players played 5 of the characters, and we just ran the first room before deciding to stop and run it again tomorrow, when all six people will be on. As far as Encounter 1, they loved it, and I really had a great time. Due to the wonderful power of chatlogs, I'm going to post the fight in a blogstyle post, and link it here momentarily (with screenshots)... Short Version: They stomped the first encounter, no second winds used, two dailies used (LOL), some of the worst rolls I've ever seen from the guy playing the Paladin & Warlock, and the cleric used Healing Word once after Varkaze gave him the old "How's yer father?" with Force Pulse. They picked up on the synergy pretty quick, and were really excited about the varying decisions they have. I liked when the warlock caught on fire and dove into the stream--I gave him an automatic save. Long Version: [url=http://www.eugee.net/4e_preview]Entire Chatlog with [i]nine[/i] screenshots![/url] Note that I cleaned up the chat log a little, and rearranged a bit of the text to make it easier to read. We handle all OOC chat over Ventrilo (though some of the funnier stuff leaks into chat) and in-combat everything is handled over voice. When your turn finishes, you "summarize" it all in text, while I move onto the next person. When reading the chatlog it can look weird as one person is making attack rolls, then the previous person posts their "flavor text" as we like to call it. (Combat moves a lot faster this way.) For THIS chatlog I fixed it so the flavor text summary appears at the right chronological spot, but for tomorrow's game, when we do the full run, I'm not going to adjust it. This will be my explanation on how to view the chatlog. I promise to take a stupid amount of screenshots, again. [/QUOTE]
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Raiders of Oakhurst: A 4E Fan Playtest Adventure
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