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D&D Older Editions
Raiders of Oakhurst: A 4E Fan Playtest Adventure
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<blockquote data-quote="Ajax23" data-source="post: 4097418" data-attributes="member: 61016"><p>Nicely done adventure Olgar. I ran this adventure last night with the full complement of characters, and a good time was had by all. Surprisingly the first encounter was one of the longer combats (5 rounds), as the party had some trouble hitting the kobold minions in the middle rounds. The map was excellent and provided lots of opportunities for use of daily/encounter powers. For example, when the two kobold skirmishers appeared on the raised corridor, Skamos used his encounter orb power to blast them (after they had hit him for some good damage), quickly followed by Riardon, who teleported behind the skirmishers and used his split the tree power to deal them a good deal of damage from behind. Varkase showed up as in the encounter description but lasted only 2 rounds, but not before pushing the cleric and paladin into the fire pit with his ranged attacks. </p><p></p><p>The encounter with Meepo and the spider went more quickly, as the fighter nailed the spider with her daily power and the cleric rolled a 20 using his lance of faith and power of amanuator power on poor Meepo. Then it was on the encounter 4 and NIghtscale, which led to TPK. </p><p></p><p>Overall the adventure was fun and really showcased the 4e mechanics. I enjoyed it so much I immediately went to amazon and pre-ordered the 4e rulebook compilation. I really like the new healing system and combat seems so fluid and intuitive now, but I am trying to reserve overall judgment on the game until we see the whole package.</p><p></p><p>Thanks for providing a mechanism for those of us who could not attend DDXP to give 4e a "test drive."</p></blockquote><p></p>
[QUOTE="Ajax23, post: 4097418, member: 61016"] Nicely done adventure Olgar. I ran this adventure last night with the full complement of characters, and a good time was had by all. Surprisingly the first encounter was one of the longer combats (5 rounds), as the party had some trouble hitting the kobold minions in the middle rounds. The map was excellent and provided lots of opportunities for use of daily/encounter powers. For example, when the two kobold skirmishers appeared on the raised corridor, Skamos used his encounter orb power to blast them (after they had hit him for some good damage), quickly followed by Riardon, who teleported behind the skirmishers and used his split the tree power to deal them a good deal of damage from behind. Varkase showed up as in the encounter description but lasted only 2 rounds, but not before pushing the cleric and paladin into the fire pit with his ranged attacks. The encounter with Meepo and the spider went more quickly, as the fighter nailed the spider with her daily power and the cleric rolled a 20 using his lance of faith and power of amanuator power on poor Meepo. Then it was on the encounter 4 and NIghtscale, which led to TPK. Overall the adventure was fun and really showcased the 4e mechanics. I enjoyed it so much I immediately went to amazon and pre-ordered the 4e rulebook compilation. I really like the new healing system and combat seems so fluid and intuitive now, but I am trying to reserve overall judgment on the game until we see the whole package. Thanks for providing a mechanism for those of us who could not attend DDXP to give 4e a "test drive." [/QUOTE]
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Raiders of Oakhurst: A 4E Fan Playtest Adventure
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