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D&D Older Editions, OSR, & D&D Variants
Raiders of Oakhurst: A 4E Fan Playtest Adventure
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<blockquote data-quote="pukunui" data-source="post: 4121420" data-attributes="member: 54629"><p>None of the other DDXP characters have a longbow, so I think it's more likely that they just put that there so you'd know the ranger didn't have to spend an action loading his bow. If one of the DDXP characters had a crossbow, it might say "load minor" or even "load move" or something ... I wouldn't worry too much about it, if I were you.</p><p></p><p></p><p>We also wondered about how concealment works (since the DDM 2.0 rules have concealment with a number, eg Conceal 5, that you have to roll to beat. Invisibility grants Conceal 11. I doubt that's what the full 4e rules will be like, though ...).</p><p></p><p>RE the AC/shield bonuses ... we had no clue either so I just ignored any issues that came up with that (like when I attacked the PCs in the night with two zombies and the paladin's player asked about what to do since his character would have presumably taken off his armor to sleep). I also ignored vision issues because I didn't know what sort of game play effect low light/non-magical darkness has (does it provide concealment?). For that matter, what effect does blinded (from the dragon's darkness ability) have? Is it just that it blocks line of sight for everyone but the dragon?</p><p></p><p>I had more creative uses of <em>mage hand</em> from my players last night as well. Thanks to last week's experience with the wizard's player using it to repeatedly pick up a 20lb rock and attempt to drop it on the hobgoblins, last night I had the wizard's player picking up caltrops and daggers and dropping them on the enemy ... I made it a straight Dex vs Ref attack - with the idea being that it's a test between the wizard's ability to position the hand and have it let go of the object before the target can get out of the way. I have a feeling this might be an abuse of the spell but at this point it's hard to tell. One thing I did decide was that both it and the <em>light</em> spell could only be used on unattended objects (the wizard's player wanted to use the hand to get the dagger he'd dropped into the shoulder of a hobgoblin and later on he wanted to cast light on the paladin's armor).</p></blockquote><p></p>
[QUOTE="pukunui, post: 4121420, member: 54629"] None of the other DDXP characters have a longbow, so I think it's more likely that they just put that there so you'd know the ranger didn't have to spend an action loading his bow. If one of the DDXP characters had a crossbow, it might say "load minor" or even "load move" or something ... I wouldn't worry too much about it, if I were you. We also wondered about how concealment works (since the DDM 2.0 rules have concealment with a number, eg Conceal 5, that you have to roll to beat. Invisibility grants Conceal 11. I doubt that's what the full 4e rules will be like, though ...). RE the AC/shield bonuses ... we had no clue either so I just ignored any issues that came up with that (like when I attacked the PCs in the night with two zombies and the paladin's player asked about what to do since his character would have presumably taken off his armor to sleep). I also ignored vision issues because I didn't know what sort of game play effect low light/non-magical darkness has (does it provide concealment?). For that matter, what effect does blinded (from the dragon's darkness ability) have? Is it just that it blocks line of sight for everyone but the dragon? I had more creative uses of [i]mage hand[/i] from my players last night as well. Thanks to last week's experience with the wizard's player using it to repeatedly pick up a 20lb rock and attempt to drop it on the hobgoblins, last night I had the wizard's player picking up caltrops and daggers and dropping them on the enemy ... I made it a straight Dex vs Ref attack - with the idea being that it's a test between the wizard's ability to position the hand and have it let go of the object before the target can get out of the way. I have a feeling this might be an abuse of the spell but at this point it's hard to tell. One thing I did decide was that both it and the [i]light[/i] spell could only be used on unattended objects (the wizard's player wanted to use the hand to get the dagger he'd dropped into the shoulder of a hobgoblin and later on he wanted to cast light on the paladin's armor). [/QUOTE]
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