Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Raiders of Oakhurst: A 4E Fan Playtest Adventure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xorn" data-source="post: 4177418" data-attributes="member: 61231"><p>Nice writeup! To answer your final question:</p><p></p><p>D&D to me has always been tactical fantasy combat wrapped in a free-form roleplaying package. 4E feels more tactical than 3E, but I really feel that exception-based rules will make it cleaner than 3E. I don't think 1E, 2E, or 3E had anything to facilitate RPing, which is why I call it free-form. I <em>do</em> think that 4E is going to help DMs that want to get more RP in their games do so, by giving them some basic groundrules to work with. But I don't think any RPG can <em>make</em> you roleplay, unless you just remove all the combat.</p><p></p><p>You bring up a really good point though--all of my games have ended with people saying the opposite of yours, "It FELT like D&D!". I agree (and this is NO insult) that a lot of this probably has to do with DMing style. I've done one delve from the player's side, and the DM was horrible--really, really bad--I wouldn't have liked any game he ran, and it sure as hell didn't feel like D&D.</p><p></p><p>I think 4E makes it easier for me to drop into narrative style DMing than 3E does. That is not to say that I can't run narrative style in 3E--but it felt like it comes easier in my 4E delves. Time will tell, right? I'm going to be DMing on Game Day for my local hobbyshop, so I'm jazzed as heck about that!</p><p></p><p>Oh, and I'm running this adventure live at the shop this coming Sunday (normally I play over VTT), and here's my redone maps for it: (My CC3-Fu is improving!) Note the battlemap printout is a fast draft, greyscale, with all effects and lighting turned off--I was just making sure it would print correctly before I loaded the 110# paper and turned on the color.</p><p></p><p><a href="http://www.eugee.net/images/cc3/thestonetable.jpg" target="_blank">The Stone Table (VTT map)</a></p><p><a href="http://www.eugee.net/images/cc3/thestonetable.printed.jpg" target="_blank">The Stone Table (Tabletop map)</a></p><p></p><p>New question:</p><p></p><p>Lighting effects, yes or no for battlemaps? I was really trying to follow the SKG tiles style (so no light source shadowing) on this map, but after I had it all done (and looking plenty "SKGish") I decided to try out the light source wall shadowing, putting a light source on all the fires, plus one more to illuminate the dragon's lair (lichen), and I was pleasantly surprised with the result. But it does make the rest of the dungeon kind of dark, and I'm now kind of swinging back and forth on the issue--especially since a lot of the detail is lost when the lighting effects are applied.</p></blockquote><p></p>
[QUOTE="Xorn, post: 4177418, member: 61231"] Nice writeup! To answer your final question: D&D to me has always been tactical fantasy combat wrapped in a free-form roleplaying package. 4E feels more tactical than 3E, but I really feel that exception-based rules will make it cleaner than 3E. I don't think 1E, 2E, or 3E had anything to facilitate RPing, which is why I call it free-form. I [i]do[/i] think that 4E is going to help DMs that want to get more RP in their games do so, by giving them some basic groundrules to work with. But I don't think any RPG can [i]make[/i] you roleplay, unless you just remove all the combat. You bring up a really good point though--all of my games have ended with people saying the opposite of yours, "It FELT like D&D!". I agree (and this is NO insult) that a lot of this probably has to do with DMing style. I've done one delve from the player's side, and the DM was horrible--really, really bad--I wouldn't have liked any game he ran, and it sure as hell didn't feel like D&D. I think 4E makes it easier for me to drop into narrative style DMing than 3E does. That is not to say that I can't run narrative style in 3E--but it felt like it comes easier in my 4E delves. Time will tell, right? I'm going to be DMing on Game Day for my local hobbyshop, so I'm jazzed as heck about that! Oh, and I'm running this adventure live at the shop this coming Sunday (normally I play over VTT), and here's my redone maps for it: (My CC3-Fu is improving!) Note the battlemap printout is a fast draft, greyscale, with all effects and lighting turned off--I was just making sure it would print correctly before I loaded the 110# paper and turned on the color. [url=http://www.eugee.net/images/cc3/thestonetable.jpg]The Stone Table (VTT map)[/url] [url=http://www.eugee.net/images/cc3/thestonetable.printed.jpg]The Stone Table (Tabletop map)[/url] New question: Lighting effects, yes or no for battlemaps? I was really trying to follow the SKG tiles style (so no light source shadowing) on this map, but after I had it all done (and looking plenty "SKGish") I decided to try out the light source wall shadowing, putting a light source on all the fires, plus one more to illuminate the dragon's lair (lichen), and I was pleasantly surprised with the result. But it does make the rest of the dungeon kind of dark, and I'm now kind of swinging back and forth on the issue--especially since a lot of the detail is lost when the lighting effects are applied. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Raiders of Oakhurst: A 4E Fan Playtest Adventure
Top