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General Tabletop Discussion
D&D Older Editions
Raiders of Oakhurst Reloaded -- Free 4E Adventure (Ennie Nominated!)
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<blockquote data-quote="drjones" data-source="post: 4125250" data-attributes="member: 62944"><p>I ran part of the 'E' section of the reloaded adventure with some guys last night and we had a great time.</p><p></p><p>Due to intoxication and people running more than one character it took a little while for them to get into the swing of things but once they did the encounters seemed pretty balanced.</p><p></p><p>Luck was not on their side for the most part. At one point I rolled 3 crits in a row on the pally and he went from fully healed to near dead in one round. Later in the choker room the ranger used his daily to hit each of the chokers and rolled a crit. unfortunately both of the chokers had a victim at the time so it seemed like I should have had them use the human shield but seeing as how it would have killed their victims outright I fudged it rather than have the ranger kill the other two characters he was playing because of a great roll.</p><p></p><p>I had a good deal of trouble when they took meepo down as they could tell he was trying to surrender but could not figure out the subtleties of the situation from a few words and drawings. They took his stuff and left him tied up so I guess he could reappear later.</p><p></p><p>Not knowing how rituals would work I told them they could 'detect magic' any time they were not in an encounter and a full 6 hour rest was enough to find out what the items did.</p><p></p><p>Can anyone give me an idea how I should be using the skills as far as the traps go? 'Passive Perception' seems very high on the chars if the DC is 20 and even with normal perception most of them spotted the pit trap easily and disarmed it easily. Should I have only let them check if they were actively searching?</p><p></p><p>All in all we had a great time and it has gone a long way to get us excited about 4th WOTC owes you a piece of the action!</p></blockquote><p></p>
[QUOTE="drjones, post: 4125250, member: 62944"] I ran part of the 'E' section of the reloaded adventure with some guys last night and we had a great time. Due to intoxication and people running more than one character it took a little while for them to get into the swing of things but once they did the encounters seemed pretty balanced. Luck was not on their side for the most part. At one point I rolled 3 crits in a row on the pally and he went from fully healed to near dead in one round. Later in the choker room the ranger used his daily to hit each of the chokers and rolled a crit. unfortunately both of the chokers had a victim at the time so it seemed like I should have had them use the human shield but seeing as how it would have killed their victims outright I fudged it rather than have the ranger kill the other two characters he was playing because of a great roll. I had a good deal of trouble when they took meepo down as they could tell he was trying to surrender but could not figure out the subtleties of the situation from a few words and drawings. They took his stuff and left him tied up so I guess he could reappear later. Not knowing how rituals would work I told them they could 'detect magic' any time they were not in an encounter and a full 6 hour rest was enough to find out what the items did. Can anyone give me an idea how I should be using the skills as far as the traps go? 'Passive Perception' seems very high on the chars if the DC is 20 and even with normal perception most of them spotted the pit trap easily and disarmed it easily. Should I have only let them check if they were actively searching? All in all we had a great time and it has gone a long way to get us excited about 4th WOTC owes you a piece of the action! [/QUOTE]
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Raiders of Oakhurst Reloaded -- Free 4E Adventure (Ennie Nominated!)
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