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D&D 4E Raiders of Oakhurst Reloaded -- Free 4E Adventure (Ennie Nominated!)

*** FLASH ***

Raiders of Oakhurst - Reloaded was nominated for a 2008 Ennie!

*** FLASH ***

With the success of the original Raiders of Oakhurst playtest adventure, I decided to go ahead and expand the adventure to make it more complete and provide several full sessions worth of adventuring.

I give you Raiders of Oakhurst - Reloaded.

Synopsis: Answering a call for help from the town of Oakhurst, the PCs track a band of kobold raiders to their lair and find more than they bargained for.

Still designed for 1st level 4E PCs, it now offers a complete adventure with a town of NPCs, wilderness surroundings, additional adventuring areas, and an expanded final dungeon area. For those groups who like a lot of roleplay, the expanded town and detailed descriptions of NPC interactions should provide lots of opportunities for investigation without swinging a single sword.

Enjoy!

Update: Grumpy Celt RPG Reviews has a comparison of Raiders of Oakhurst Reloaded to Sinister Secret of Saltmarsh as an analysis of "Old School versus New School" adventure design.

Maps:

1. Xorn contributed excellent Dunjinni maps for this adventure.

2. Tovokas put together some excellent outdoor maps.

3. Available at Reloaded product page with free .pdf link

4. And now there is a dedicated web site for Oakhurst adventures: No Name Publishing.
 

Attachments

  • Raiders of Oakhurst Reloaded (Final v1.0).doc
    1.6 MB · Views: 2,857
  • Raiders of Oakhurst Reloaded_combined.pdf
    3.5 MB · Views: 554
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Xorn

First Post
Olgar Shiverstone said:
With the success of the Raiders of Oakhurst playtest adventure, I decided to go ahead and expand the adventure to make it more complete and provide several full sessions worth of adventuring.

I give you Raiders of Oakhurst - Reloaded.

Still designed for 1st level 4E PCs, it now offers a complete adventure with a twon of NPCs, wilderness surroundings, additional adventuring areas, and an expanded final dungeon area.

I'm still doing refinement of NPCs to fill in some backstory (you can see hints of it in some areas), but I thought I'd share the Beta build until I get the rest of it done. I'll post the final version of it in this thread, with appropriate title change, when the work is complete.

Enjoy!

PS: The maps are pretty much final other than some polishing, so if anyone wants to convert them into prettier forms, the help would be much welcome!

Holy crap! I'll get started on maps. :)
 



Nahat Anoj

First Post
Olgar Shiverstone said:
With the success of the Raiders of Oakhurst playtest adventure, I decided to go ahead and expand the adventure to make it more complete and provide several full sessions worth of adventuring.

I give you Raiders of Oakhurst - Reloaded.

Still designed for 1st level 4E PCs, it now offers a complete adventure with a town of NPCs, wilderness surroundings, additional adventuring areas, and an expanded final dungeon area.

I'm still doing refinement of NPCs to fill in some backstory (you can see hints of it in some areas), but I thought I'd share the Beta build until I get the rest of it done. I'll post the final version of it in this post, with appropriate title change, when the work is complete.

Enjoy!

PS: The maps are pretty much final other than some polishing, so if anyone wants to convert them into prettier forms, the help would be much welcome!
Thanks for this. I hope to run it this Tuesday or next Tuesday.
 



Henry said:
So, has WotC contacted you yet about working in their PR department, Olgar? :D

Shoot, I'm no corporate flack ;).

Ironically, even though I've put a lot of work into this adventure, I'm still undecided on my future with 3.5E vs. 4E. I enjoyed our 4E playtest enough to order the core books, but my group and I have so much invested in 3.5 that we haven't gotten enough use out of that I'm not sure if we'll actually make the switch.

I mostly just like putting together fun adventures, and think it's a shame that WotC didn't pass out a sample dungeon or two to go with the playtest characters at D&D XP so the rest of us can share the fun. The original piece I put together just felt incomplete ... hope everyone have fun with the expanded version. I hope to have the NPC section completed and the rest of the adventure polished up by the end of the week.
 

Xorn

First Post
Link incoming for first map.

I'll try to shell out one per day, at least. As you will see, I added some lighting effects. If the color or strength is off, I can adjust it easily. I'm going to kick Olgar in the hind parts if he doesn't stop adding waterfalls. I don't really have a good texture for it (and too lazy to grab the art), so I just fart with the thing till it kinda looks right.

EDIT - Map up:
Stone Table, Level 1
Stone Table, Level 2
The Lost Tomb

More to come!

EDIT 2008-Mar-24: Stone Table, Level 2 added
EDIT 2008-Mar-27: The Lost Tomb added. Should have crag tomorrow.
 
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Nahat Anoj

First Post
Xorn said:
Link incoming for first map.

I'll try to shell out one per day, at least.

EDIT - Map up:
Stone Table, Level 1 As you can see, I added some lighting effects. If the color or strength is off, I can adjust it easily.

More to come!
I love these, but I don't know how to print them out so that they are "life size" (that is, one square is actually one inch). Are they even supposed to be printed that way?
 

Xorn

First Post
VBMEW-01 said:
Its very nice, makes me want to get a good mapping program, cause I like maps.

I do the map itself in Dundjinni, then I added post-export lighting effects in PaintShop. :)

I've been really happy with Dundjinni--it's just really simple to use, and powerful enough for the maps I'm doing. I just want something that looks good--it doesn't have to be OMFG. (Though some of the DJ veterans kick out some UNBELIEVABLE stuff.)

re: Jonathan
Doh! I'm sorry, ordinarily when I export these, I set them to print at 50 dpi by default. I'll fix this image and repost it. Most image programs have the ability to resize the print resolution of an image to whatever you like. My maps are primarily designed for virtual tabletops, which have an unofficial community standard of 50 pixels/square. These will print a little grainy at 50 dpi, but I don't think it would look any worse than my hand drawings on the table. :)

If you are going to print them, I recommend cropping a section that will fit on a single page when possible. Okay, I redid the image. It will print 1 in/sq by default now. Mind you that's an image 31"x35", so I would print "pieces" of it. The image has been reposted now at 50 dpi. If you want to chop it into pieces, just use any paint program (GiMP is powerful and free) to select an area 400x500 (or a multiple, like 800x500, etc) and that's an 8x10 image. Select 500x400 for landscape, etc. If you want four landscape pages, crop it to 1000x800. That will print landscape onto 4 pages if the print margins are set to 0.5 top and bottom, and 0.25 left and right.

I might kick out some pre-cropped pages down the road, but at the moment, I'm in the middle of working on that Fing dragons lair. (Working up to the landscape map last.) Hopefully the lichen glow will turn out like I'm hoping for.)
 
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hojas

First Post
Thanks for making these adventures :) My group ran part one last week and it was a great way to get a feel for the new game. We aren't sure if we will be switching over, but we still had a fun time. I agree with other posters that your PR for 4th has been so much better than wotc. I know that this has been the big "flame" argument on the web, but my players didn't think that 4th had the "feel" of D&D. I am waiting to get the books in my hands and look at the system as a whole before I pass judgement. Thanks again for helping my group get a taste of 4th!
 

drjones

Explorer
I ran part of the 'E' section of the reloaded adventure with some guys last night and we had a great time.

Due to intoxication and people running more than one character it took a little while for them to get into the swing of things but once they did the encounters seemed pretty balanced.

Luck was not on their side for the most part. At one point I rolled 3 crits in a row on the pally and he went from fully healed to near dead in one round. Later in the choker room the ranger used his daily to hit each of the chokers and rolled a crit. unfortunately both of the chokers had a victim at the time so it seemed like I should have had them use the human shield but seeing as how it would have killed their victims outright I fudged it rather than have the ranger kill the other two characters he was playing because of a great roll.

I had a good deal of trouble when they took meepo down as they could tell he was trying to surrender but could not figure out the subtleties of the situation from a few words and drawings. They took his stuff and left him tied up so I guess he could reappear later.

Not knowing how rituals would work I told them they could 'detect magic' any time they were not in an encounter and a full 6 hour rest was enough to find out what the items did.

Can anyone give me an idea how I should be using the skills as far as the traps go? 'Passive Perception' seems very high on the chars if the DC is 20 and even with normal perception most of them spotted the pit trap easily and disarmed it easily. Should I have only let them check if they were actively searching?

All in all we had a great time and it has gone a long way to get us excited about 4th WOTC owes you a piece of the action!
 

Xorn

First Post
Nice! Meepo was speaking Common, right? He took some language classes to get ready for Reloaded, and he speaks Common now, too. :)

I had the wizard rolling on his Arcana too, when I did the Return of the Burning Plague run. No idea on identifying the magic item.

From what has been shown, Passive Perception & Insight checks are just the "always on" check. So if they fighter at the back of the room nodding off while the warlock tampers with a trap doesn't mention, "I'll be actively watching the two corridors for enemies," then the approaching kobolds check their Stealth vs his passive Perception. But if he said he's going to be watching, then you have him roll a Perception (whether anything is coming or not).

I think the ranger has +8 Perception, so anything over DC 18, the party will have to be actively looking for.

BTW Olgar, got a chance to sit down and read the whole adventure--superb. Really anxious to run this one, full adventure style. I'm going to post the second stone table map next (so the playtest maps are ready, then I'll try to get the Crag map up, too. Doesn't look like it will be TOO bad. Basically I'm going to do the places with the most fighting first, and work my way out to the world map.
 
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hojas said:
Thanks for making these adventures :)

Glad you enjoyed it! Feedback from the folks here at EN World is the only reason I do it.


Xorn said:
BTW Olgar, got a chance to sit down and read the whole adventure--superb. Really anxious to run this one, full adventure style. I'm going to post the second stone table map next (so the playtest maps are ready, then I'll try to get the Crag map up, too. Doesn't look like it will be TOO bad. Basically I'm going to do the places with the most fighting first, and work my way out to the world map.

Thanks. Good work on the first map -- up to your usual standards. Now if we can just convince someone to format the final versions into a nice pdf ... :D

I've made a few minor tweaks to the text so far, cleaned up a bunch of typos and grammatical errors, and renamed a kobold (Tucker the Dragon Shield will hopefully survive to become infamous), but still have the NPC section to do, which may wait until the end of the week. Though I don't plan on providing NPC stats, I want to get the relationships between the NPCs established, so that, for example, the party can investigate what is going on between Olvar and Sybil.

And I may decide to expand another area or two beyond F. We'll see.
 

Cam Banks

Explorer
Xorn said:
From what has been shown, Passive Perception & Insight checks are just the "always on" check. So if they fighter at the back of the room nodding off while the warlock tampers with a trap doesn't mention, "I'll be actively watching the two corridors for enemies," then the approaching kobolds check their Stealth vs his passive Perception. But if he said he's going to be watching, then you have him roll a Perception (whether anything is coming or not).

Hmm. I had thought those two passive skill entries are there as DCs for the DM to roll Hide or Bluff checks against without telling the players.

Cheers,
Cam
 

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