not part of my world view, planes and mythos that I have set up for my games.
To be a little different: Raise Dead is free, doesn't require anything, and can occur immediately between encounters if the player wants. The caveat is that death changes the character. At least one significant encounter or daily power must change to be from a different class or race or use different keywords (or primary ability scores must change). No characters have actually died yet, but for example:
Half-Elf Paladin changes a feat to Deva Heritage with higher charisma
Dragonborn Cleric (multiclass warlock) becomes a Cleric / Warlock hybrid
Halfling Rogue becomes a refluffed Gnome
Come play with me, during my last campaign I had more than 12 PK's /flex![]()
Sort of the Dr Who regeneration approach? Quite an interesting idea.
I may be a midwestern US native, but I've lived in southern California for the last 8 years. Denmark in January doesn't sound like a fun vacation spot.
I can assure you that Denmark is not a fun vacation spot, no matter the time of the year..![]()
I can assure you that Denmark is not a fun vacation spot, no matter the time of the year..![]()
When 4E came out, several people were complaining about the phrasing of raise dead. In previous versions of the game, disintegrate was really cool because it destroyed the body--thus preventing the villains from using a handy raise dead to get that villain back into the action. Many players felt that the ritual denied them a great way to keep a pesky villain dead.
Some players argued that they could use any part of a body, and hence left a clipping of their hair with a trusted temple or the like. In one case, a player argued that you could use raise dead on a single hair. This prompted my own campaign's guideline of exactly how much of a body was required.