Here's my replacement for Raise Dead, for an upcoming Sword & Sorcery Wilderlands campaign. It's designed to have a very different feel while keeping the actual effect very similar:
RAISE THE DYING, Level 8 Ritual
This Ritual replaces Raise Dead, and has the same level, typical cost etc. It works on one creature who has been mortally wounded. Raise the Dying requires the priest or spirit shaman to bargain with the ancient gods or spirits who hold the soul of the dying – and they do not drive an easy bargain. Effect is as for Raise Dead. The War Priest’s Level 8 ‘Raise’ power works similarly to Raise the Dying, within its more limited duration.
Mortally Wounded condition
A character who fails three death saves or is reduced to negative bloodied hp may at the DM’s judgement be classed as mortally wounded. If they are reduced to negative full hp they are immediately dead. Otherwise they linger between life and death, beyond the power of mortal magic to heal. No healing Powers work on the mortally wounded, and they may not spend healing surges. Depending on circumstances, the mortally wounded typically linger for 2-7 days (1d6+1) before expiring. They may potentially be restored to health via the Raise the Dying ritual.
NB Gentle Repose level 1 ritual keeps the mortally wounded alive for 5 times longer, or 10-35 days.
My idea is that this ritual is fairly commonly known to priests and spirit shamans, like the Mako character in "Conan the Barbarian". It should give a very different feel without much change to actual lethality in the Heroic to Paragon tier. It might actually reduce lethality in some cases as NPCs are much more likely to notice & retrieve a mortally wounded PC than they are to raise a dead PC.
RAISE THE DYING, Level 8 Ritual
This Ritual replaces Raise Dead, and has the same level, typical cost etc. It works on one creature who has been mortally wounded. Raise the Dying requires the priest or spirit shaman to bargain with the ancient gods or spirits who hold the soul of the dying – and they do not drive an easy bargain. Effect is as for Raise Dead. The War Priest’s Level 8 ‘Raise’ power works similarly to Raise the Dying, within its more limited duration.
Mortally Wounded condition
A character who fails three death saves or is reduced to negative bloodied hp may at the DM’s judgement be classed as mortally wounded. If they are reduced to negative full hp they are immediately dead. Otherwise they linger between life and death, beyond the power of mortal magic to heal. No healing Powers work on the mortally wounded, and they may not spend healing surges. Depending on circumstances, the mortally wounded typically linger for 2-7 days (1d6+1) before expiring. They may potentially be restored to health via the Raise the Dying ritual.
NB Gentle Repose level 1 ritual keeps the mortally wounded alive for 5 times longer, or 10-35 days.
My idea is that this ritual is fairly commonly known to priests and spirit shamans, like the Mako character in "Conan the Barbarian". It should give a very different feel without much change to actual lethality in the Heroic to Paragon tier. It might actually reduce lethality in some cases as NPCs are much more likely to notice & retrieve a mortally wounded PC than they are to raise a dead PC.