Noumenon
First Post
I sure hope Chris Perkins has more map fu tips to give because my battle mats have gotten a lot cooler with cliffs and such. Now, how do I represent shadowy illumination on a battle mat, say a temple where the torches give bright light everywhere except behind the altar? Should I use movable templates since I will need them to adjudicate PC's torchlight anyway?
Edit: Another example is a tower with a lit spiral staircase that leads into a dark room at the top. You'll have shadowy illumination for just a few squares around the top of the staircase. I have a PC aiming toward Shadowdancer, so I want to get the darkness right.
Edit: Another example is a tower with a lit spiral staircase that leads into a dark room at the top. You'll have shadowy illumination for just a few squares around the top of the staircase. I have a PC aiming toward Shadowdancer, so I want to get the darkness right.
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