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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Rambling thoughts about D&D 4th Edition
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<blockquote data-quote="cavalier973" data-source="post: 9623883" data-attributes="member: 91595"><p>I ran the first room of “Kobold Hall”, from the first Dungeon Master’s Guide, using owlbear rodeo. It was a little work getting it up and running, and I had the problem of the players continually messing with their character names, but I think it works well as a digital table.</p><p></p><p>The players had their character sheets that they were using, and I had the DMG opened to the adventure. You can “assign” information to the monsters, which is what I did to keep track of their HP. I used the generic token for a monster, which sports the image of a goblin, to represent the kobold. There are five kobolds in room 1, which I named, “Vick”, “Mick”, “Nick”, “Rick”, and “Slick”.</p><p></p><p>Slick got away, but the rest of the kobolds were destroyed.</p><p></p><p>I had changed the room slightly, making two squares in front of the pool be collapsing floor traps, and tried to entice the players to move onto those squares by describing the glint of treasure at the bottom of the pool, but they didn’t take the bait, unfortunately.</p><p></p><p>The “secret room” of the dungeon has a young white dragon; I am considering changing that to a young blizzard dragon, from MM3.</p><p></p><p>I noticed that the map of the dungeon in the book is turned sideways, with north being to the left instead of straight up.</p><p></p><p>Owlbear also allows a fog of war option, which took me a while to figure out. You can also assign a light to characters or monsters, which I want to figure out how to implement.</p></blockquote><p></p>
[QUOTE="cavalier973, post: 9623883, member: 91595"] I ran the first room of “Kobold Hall”, from the first Dungeon Master’s Guide, using owlbear rodeo. It was a little work getting it up and running, and I had the problem of the players continually messing with their character names, but I think it works well as a digital table. The players had their character sheets that they were using, and I had the DMG opened to the adventure. You can “assign” information to the monsters, which is what I did to keep track of their HP. I used the generic token for a monster, which sports the image of a goblin, to represent the kobold. There are five kobolds in room 1, which I named, “Vick”, “Mick”, “Nick”, “Rick”, and “Slick”. Slick got away, but the rest of the kobolds were destroyed. I had changed the room slightly, making two squares in front of the pool be collapsing floor traps, and tried to entice the players to move onto those squares by describing the glint of treasure at the bottom of the pool, but they didn’t take the bait, unfortunately. The “secret room” of the dungeon has a young white dragon; I am considering changing that to a young blizzard dragon, from MM3. I noticed that the map of the dungeon in the book is turned sideways, with north being to the left instead of straight up. Owlbear also allows a fog of war option, which took me a while to figure out. You can also assign a light to characters or monsters, which I want to figure out how to implement. [/QUOTE]
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