cavalier973
Adventurer
Did you know that the print copies of the 4e rule books don’t have the price for oil? The core PHB says that a lantern produces light for eight hours for each pint of oil, but oil isn’t included in the equipment list. The pdf of the core PHB has it, now, but the printed book didn’t. The only printed book that I own that lists the price of oil is the “Heroes of the Forgotten Kingdoms”.
Oil is 1 silver piece for a pint.
I just finished listening to Season 1 of “Acquisitions, Inc.”—for the twelfth or thirteenth time. It was the one truly genius marketing decision by WoTC in promoting 4e, in my opinion. Jerry, Mike, and Scott are highly entertaining to listen to, and the rules are explained throughout the course of play. Mike had never before played D&D, and asked a lot of questions that a noobie would (I imagine) have about the game. Chris Perkins is the DM for the first part of the game, and James Wyatt takes over for the last three or so episodes. They are playing “Keep on the Shadowfell”. One of the smart moves that Mr. Perkins made was to start the party in the dungeon. He hand waves the various fights with the kobolds, and starts them at the entrance to the keep.
The party struggles, partly because the players rarely roll well, partly because there are only three of them, and the DMs didn’t scale down the encounters, apparently. What is interesting, though, is that the three pre-made characters for KotS that the players picked were suboptimal. Had they picked the Dragonborn Paladin and the Halfling rogue they might have been more successful. The podcast might not have been as interesting, though.
The thing is, Jerry’s half-elf cleric was suboptimal all around. In the “RPG starter kit”, there is the same roster of characters as in KotS, except that the cleric is human and the wizard is Eladrin. The human cleric has an 18 WIS compared to Jerry’s half-elf cleric, who had a 16 WIS. It only amounts to a one-point difference in attack rolls, but sometimes one point can turn a miss into a hit. Even a 4e core cleric with an 18 WIS is inferior to a 4e cleric with a 14 WIS and an 18 STR, because the strong cleric gets to add a weapon proficiency bonus to attack rolls. One of the things that should have been added, in my opinion, is a proficiency bonus for non-magical implements—holy symbols, wands, etc.—to give the devoted cleric and the warlock and wizard the ability to hit as well with their powers as those classes that use weapons.
Anyway, the other players give Jerry a lot of grief for rolling badly, but his character is a challenging one to play, because of how it was built. With a STR of 13, plus the weapon prof bonus of 2 (for a mace), the half-elf cleric only got a +3 to attack bonuses when using a weapon.
Similarly, Scott’s dwarf fighter had a 16 STR, and used a maul. The character got a +1 bonus to attack rolls when using two-handed weapons, plus the ability score (+3) and weapon prof (+2) for a total attack bonus of +6. If Scott had picked the Dragonborn paladin, he would have had a character with an 18 STR (+4) and using a long sword (+3) for an attack bonus of +7. Had he picked the halfling rogue, he would have had a character with 18 DEX (+4), a dagger (+3 weapon prof, but also a +1 bonus for the “rogue weapon talent” class feature) for a total attack bonus of 8!
I wish I had a printed copy of Keep on the Shadowfell. Oh, look! There’s one on Amazon for $36! There is also one available for $126.
The DMG is one of my favorite D&D books of any edition. Did you ever notice how the opening artwork shows the reverse view of the artwork in the front of the PHB? The DCs in the 1st DMG were too high, the DMG 2 were too low, but the Essentials DMB/RC were just right.
PHB2 was a travesty. Seriously, what were the publishers thinking? I heard complaints about how Heroes of the Forgotten Kingdoms reprinted a lot of the same information as Heroes of the Fallen Lands, but how would you like to buy the HotFK only to find out that you also needed to buy HotFL in order to build your character? Of, course I bought two, maybe three, copies of HotFL, but I digress. PHB2 does not have info about how to determine ability scores or even info on mundane equipment. You have to have PHB1 for that.
They should have introduced Mystara into the 4e campaign worlds. A gonzo rule set for a gonzo campaign setting.
My thumbs are tired.
Oil is 1 silver piece for a pint.
I just finished listening to Season 1 of “Acquisitions, Inc.”—for the twelfth or thirteenth time. It was the one truly genius marketing decision by WoTC in promoting 4e, in my opinion. Jerry, Mike, and Scott are highly entertaining to listen to, and the rules are explained throughout the course of play. Mike had never before played D&D, and asked a lot of questions that a noobie would (I imagine) have about the game. Chris Perkins is the DM for the first part of the game, and James Wyatt takes over for the last three or so episodes. They are playing “Keep on the Shadowfell”. One of the smart moves that Mr. Perkins made was to start the party in the dungeon. He hand waves the various fights with the kobolds, and starts them at the entrance to the keep.
The party struggles, partly because the players rarely roll well, partly because there are only three of them, and the DMs didn’t scale down the encounters, apparently. What is interesting, though, is that the three pre-made characters for KotS that the players picked were suboptimal. Had they picked the Dragonborn Paladin and the Halfling rogue they might have been more successful. The podcast might not have been as interesting, though.
The thing is, Jerry’s half-elf cleric was suboptimal all around. In the “RPG starter kit”, there is the same roster of characters as in KotS, except that the cleric is human and the wizard is Eladrin. The human cleric has an 18 WIS compared to Jerry’s half-elf cleric, who had a 16 WIS. It only amounts to a one-point difference in attack rolls, but sometimes one point can turn a miss into a hit. Even a 4e core cleric with an 18 WIS is inferior to a 4e cleric with a 14 WIS and an 18 STR, because the strong cleric gets to add a weapon proficiency bonus to attack rolls. One of the things that should have been added, in my opinion, is a proficiency bonus for non-magical implements—holy symbols, wands, etc.—to give the devoted cleric and the warlock and wizard the ability to hit as well with their powers as those classes that use weapons.
Anyway, the other players give Jerry a lot of grief for rolling badly, but his character is a challenging one to play, because of how it was built. With a STR of 13, plus the weapon prof bonus of 2 (for a mace), the half-elf cleric only got a +3 to attack bonuses when using a weapon.
Similarly, Scott’s dwarf fighter had a 16 STR, and used a maul. The character got a +1 bonus to attack rolls when using two-handed weapons, plus the ability score (+3) and weapon prof (+2) for a total attack bonus of +6. If Scott had picked the Dragonborn paladin, he would have had a character with an 18 STR (+4) and using a long sword (+3) for an attack bonus of +7. Had he picked the halfling rogue, he would have had a character with 18 DEX (+4), a dagger (+3 weapon prof, but also a +1 bonus for the “rogue weapon talent” class feature) for a total attack bonus of 8!
I wish I had a printed copy of Keep on the Shadowfell. Oh, look! There’s one on Amazon for $36! There is also one available for $126.
The DMG is one of my favorite D&D books of any edition. Did you ever notice how the opening artwork shows the reverse view of the artwork in the front of the PHB? The DCs in the 1st DMG were too high, the DMG 2 were too low, but the Essentials DMB/RC were just right.
PHB2 was a travesty. Seriously, what were the publishers thinking? I heard complaints about how Heroes of the Forgotten Kingdoms reprinted a lot of the same information as Heroes of the Fallen Lands, but how would you like to buy the HotFK only to find out that you also needed to buy HotFL in order to build your character? Of, course I bought two, maybe three, copies of HotFL, but I digress. PHB2 does not have info about how to determine ability scores or even info on mundane equipment. You have to have PHB1 for that.
They should have introduced Mystara into the 4e campaign worlds. A gonzo rule set for a gonzo campaign setting.
My thumbs are tired.