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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Rambling thoughts about D&D 4th Edition
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<blockquote data-quote="EzekielRaiden" data-source="post: 9645221" data-attributes="member: 6790260"><p>On the one hand, we could have a discussion about whether or not this is entirely accurate. A Striker is not <em>solely</em> a Striker because they have a feature which increases their damage output. (After all, Avenger is a Striker that increases <em>accuracy</em> rather than damage per se.) A Leader is not a Leader <em>solely</em> because they get a 2/enc heal with extra fluff effects. There is more to a role than <em>just</em> basal class features--power design also matters and is spread throughout a class.</p><p></p><p>But I think the more <em>interesting</em> discussion to be had is: If "Controller" isn't a role, what would <strong>make</strong> it a role? </p><p></p><p>What feature or function would do the trick? Leader and Defender teach us that the feature doesn't have to be totally unique per class, since all Leaders get a basic heal (the difference being its rider effects), and all Defenders get a marking power/feature and a way to punish disobedience but often in highly divergent ways (e.g. consider how Swordmage plays with the formula).</p><p></p><p>It's all well and good to sit back and declare the Controller pointless because its role isn't reinforced by a clear "Controller feature" like the other three roles. I think it's much more fruitful, albeit much more difficult, to come up with something that WOULD let Controller stand on its own as a distinct role.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9645221, member: 6790260"] On the one hand, we could have a discussion about whether or not this is entirely accurate. A Striker is not [I]solely[/I] a Striker because they have a feature which increases their damage output. (After all, Avenger is a Striker that increases [I]accuracy[/I] rather than damage per se.) A Leader is not a Leader [I]solely[/I] because they get a 2/enc heal with extra fluff effects. There is more to a role than [I]just[/I] basal class features--power design also matters and is spread throughout a class. But I think the more [I]interesting[/I] discussion to be had is: If "Controller" isn't a role, what would [B]make[/B] it a role? What feature or function would do the trick? Leader and Defender teach us that the feature doesn't have to be totally unique per class, since all Leaders get a basic heal (the difference being its rider effects), and all Defenders get a marking power/feature and a way to punish disobedience but often in highly divergent ways (e.g. consider how Swordmage plays with the formula). It's all well and good to sit back and declare the Controller pointless because its role isn't reinforced by a clear "Controller feature" like the other three roles. I think it's much more fruitful, albeit much more difficult, to come up with something that WOULD let Controller stand on its own as a distinct role. [/QUOTE]
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