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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Rambling thoughts about D&D 4th Edition
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<blockquote data-quote="EzekielRaiden" data-source="post: 9646579" data-attributes="member: 6790260"><p>The problem is, if you hard-deny all forms of soft control, then about half the Controller's stuff goes out the window too. Zones are no longer acceptable, because a zone is merely a punishment for entering it, excluding minions, and thus leaves a choice. Repositioning is no longer acceptable, because that's merely temporarily denying the ability to be located where they wish to be--they can choose to move back, or not. Summons and conjurations are right out, since those are even softer than soft control. Etc.</p><p></p><p>Further, Defenders also have "hard control" powers, like the Brawling Fighter who can lock down an enemy by effectively choke-slamming them and then dragging them around the battlefield. So I'm not even really sure this distinction works the way you want it to, where Controllers always do hard control and never soft, and Defenders always do soft control and never hard. Both partake of both, but with different focuses, for different reasons, at different times. Just as every Striker needs either mobility or personal defenses/beefiness in order to survive in the line of fire, even though defenses and beefiness are a Defender thing. The roles are not, and probably should not be, so rigidly siloed that shared mechanical expressions cannot occur.</p><p></p><p></p><p>Well IMO that's the problem of the pre-4e Wizard's specialization being "literally anything magic except straight-up healing". But Controller AoE powers very frequently deal minimum damage, which makes them useful for minion-clearing and triggering effects that depend on certain kinds of stuff. It's part of why the Invoker's (generally) party-friendly powers have an advantage over the Wizard's (generally) party-unfriendly ones, as there's a risk-reward trade-off, where Invokers do less damage and have a smidge of buffing/aiding, while Wizards do more damage but have to either very carefully position their effects or accept friendly fire.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9646579, member: 6790260"] The problem is, if you hard-deny all forms of soft control, then about half the Controller's stuff goes out the window too. Zones are no longer acceptable, because a zone is merely a punishment for entering it, excluding minions, and thus leaves a choice. Repositioning is no longer acceptable, because that's merely temporarily denying the ability to be located where they wish to be--they can choose to move back, or not. Summons and conjurations are right out, since those are even softer than soft control. Etc. Further, Defenders also have "hard control" powers, like the Brawling Fighter who can lock down an enemy by effectively choke-slamming them and then dragging them around the battlefield. So I'm not even really sure this distinction works the way you want it to, where Controllers always do hard control and never soft, and Defenders always do soft control and never hard. Both partake of both, but with different focuses, for different reasons, at different times. Just as every Striker needs either mobility or personal defenses/beefiness in order to survive in the line of fire, even though defenses and beefiness are a Defender thing. The roles are not, and probably should not be, so rigidly siloed that shared mechanical expressions cannot occur. Well IMO that's the problem of the pre-4e Wizard's specialization being "literally anything magic except straight-up healing". But Controller AoE powers very frequently deal minimum damage, which makes them useful for minion-clearing and triggering effects that depend on certain kinds of stuff. It's part of why the Invoker's (generally) party-friendly powers have an advantage over the Wizard's (generally) party-unfriendly ones, as there's a risk-reward trade-off, where Invokers do less damage and have a smidge of buffing/aiding, while Wizards do more damage but have to either very carefully position their effects or accept friendly fire. [/QUOTE]
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