Rana Mor/Eberron conversion

Geoff Watson

First Post
I'm thinking of using Rana Mor, from Dungeon 86, as the basis of a adventure in Xendrik for my Eberron campaign.

Changes so far:
The 'plot item' amulet from The Queen with Burning Eyes opens the door into the central tower, instead of solving the puzzle, which is how the PCs get involved with the adventure.
Replace the Banda with drow.

What other changes do you recommend for an Eberron feel?

Geoff.
 

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Rana Mor is a great adventure. Looking through it, I don't see much that needs to be changed at all.

What are your thoughts regarding changing Banda to Drow? I'm sure that idea will work fine and fit the flavor (esp. considering spider gate).

Another option: by changing references to Nerull to an appropriate deity in Eberron, you can probably get by fine leaving the Banda in place as well.

Fortunately, I don't think you have a lot of work to do as far as changes. It seems to fit very well as written.
 

Ah, yes. An old favorite.
I'm not so sure about replacing the Banda with drow. Drow are too civilized to have the proper primitive feel. Make them lizardfolk, throwing in some of the new blackscale and poison dusk lizardfolk (blowgun darts galore!), and make the high priest and priestess yuan-ti (the priestess should be a pureblood or tainted one, keeping her human enough to use the excellent illustration on page 44). Instead of war canoes, lizardfolk warriors swim out from the riverbanks crocodile-fashion to intercept the boat. Actually, make the high priest a blackscale lizardfolk, and give him some ancient but very ornate weapons and jewelry - items which don't match the style of those found in Rana Mor, allowing you to throw in a clue or two about the lost city of Haka'torvhak.
Give the Starchaser a small engine to supplement the sails, giving the party the option of getting upstream faster at the cost of making noise. Make Hurm Feros, the strong, silent first mate, a warforged.
Play up the Indiana Jones nature of the adventure as much as possible.
 

caudor said:
What are your thoughts regarding changing Banda to Drow? I'm sure that idea will work fine and fit the flavor (esp. considering spider gate).

Well, I was thinking that humans weren't native to Xendrik, and giants would be too tough.

Geoff.
 

Stormrunner said:
Ah, yes. An old favorite.
I'm not so sure about replacing the Banda with drow. Drow are too civilized to have the proper primitive feel. Make them lizardfolk, throwing in some of the new blackscale and poison dusk lizardfolk (blowgun darts galore!), and make the high priest and priestess yuan-ti (the priestess should be a pureblood or tainted one, keeping her human enough to use the excellent illustration on page 44). Instead of war canoes, lizardfolk warriors swim out from the riverbanks crocodile-fashion to intercept the boat. Actually, make the high priest a blackscale lizardfolk, and give him some ancient but very ornate weapons and jewelry - items which don't match the style of those found in Rana Mor, allowing you to throw in a clue or two about the lost city of Haka'torvhak.
Give the Starchaser a small engine to supplement the sails, giving the party the option of getting upstream faster at the cost of making noise. Make Hurm Feros, the strong, silent first mate, a warforged.
Play up the Indiana Jones nature of the adventure as much as possible.

Lizardfolk could work.
Require a bit more conversion work, but sounds interesting.

Geoff.
 
Last edited:

I'd be curious to hear how this goes...just the other night I flipped to Rana Mor and thought it might work nicely in an upcoming Eberron game.

I love the lizard-folk crocodile swimming imagery :)

- Rugger
 



Another easy conversion I noticed the other night is the OD&D mod Rahasia. "Indian" themed elven monastary.

BLAMMO! Aerenal!

We need a mod to take our Aereni Priestess of the Undying Court home, and Rahasia should work swimingly....perhaps I could tie it to Rana Mor...

-Rugger
 

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