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<blockquote data-quote="Kip the Bold" data-source="post: 612430" data-attributes="member: 910"><p>This is a pic of a monster I created for my campaign a long time ago, and just for the heck of it I'll throw out the stats. I know that I found are a couple of errors in the stats a while ago, but I can't really remember what they are.</p><p></p><p></p><p>Silent Sentinel ©2001 John O’Connor</p><p>Large Construct (Golem)</p><p></p><p>Hit Dice: 8d10 (44 hp)</p><p>Initiative: +2</p><p>Speed: 30 ft.</p><p>AC: 24 (-1 size, +2 Dex, +13 natural)</p><p>Attacks: 2 Slams + 12 (+7 Strength, -1 size, -6 base) melee</p><p>Damage: Slam 2d6 + 7</p><p>Face/Reach: 5 ft. by 5ft./10 ft.</p><p>Special Qualities: Damage reduction 30/+1, construct, silent aura, silencing fists, SR 12, Blindsight 30 ft., Sonic Immunity</p><p>Saves: Fort +2, Ref +4, Will +3</p><p>Abilities: Str 24, Dex 14, Con -, Int -, Wis 12, Cha 1</p><p>---------------------------------------------------------------</p><p>Climate/Terrain: Any land or underground</p><p>Organization: Solitary, Pair (2), Squad (3-6)</p><p>Challenge Rating: 8</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 9-12 HD (Large-size)</p><p></p><p>Silent Sentinels are large constructs are similar in appearance to iron golems. They stand around 10 feet tall and weigh around 2000 pounds. They are gaunt and angular, protected by armored metal plates studded with spikes. The head has a pair of narrow slits that resemble eyes, but the nose and mouth are just covered by a spiked metal plate. They walk with a smooth gait, and their movements have an alien grace to them.</p><p>Silent Sentinels do not speak, and their aura of silence usually prevents them from creating any sound whatsoever. The creators and masters of Silent Sentinels control them by using a set of complicated hand gestures.</p><p></p><p>Combat</p><p>Silent Sentinels are tough opponents, particularly against spellcasters who are unprepared for their silence effects. They are usually set to attack anyone who enters the area they are guarding, pounding them with their fists untill they are dead.</p><p>Silent Aura (Su): A silent sentinel continually radiates an aura of silence up to a 30 foot radius around itself. While it has no skill ranks in move silently, the sentinel is always considered to be successfully moving silently because of this aura. This aura can be turned off or have its range changed with a complicated command gesture from its master.</p><p>Silencing Fists (Su): Anyone struck by a silent sentinel’s slam attack must make a Fortitude save DC 16 or be affected by a silence spell (Target radiates a 15 foot radius aura of silence). This effect has a duration of 10 minutes. This can be removed by a dispel magic (DC 19), remove curse, or heal spell.</p><p>Sonic Immunity (Su): Silent sentinels are immune to all sonic effects.</p><p>Construct: Immune to mind influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.</p><p></p><p>Construction</p><p>A Silent Sentinel’s body is created from 2000 pounds of steel alchemically treated with a rare silencing substance known as whispercane.</p><p>The Silent Sentinel costs 80,000gp to construct, which includes 1500gp for the alchemically treated steel body. Assembling the body requires a Craft (Armorsmithing) check DC (20) and an Alchemy check DC (20).</p><p>The creator must be at least 16th level and be able to cast arcane spells. Completing the ritual drains 1000xp from the creator and requires animate objects, geas/quest, limited wish, polymorph any object and silence. The creator must cast all these spells himself.</p><p></p><p>On the Coast</p><p>The secrets of creating silent sentinels is long lost, but these constructs can occasionally be encountered guarding ancient cities of Lurand, following orders given perhaps thousands of years ago. If anyone could rediscover the method of their creation, the Artificers Guild would pay handsomely for that information.</p></blockquote><p></p>
[QUOTE="Kip the Bold, post: 612430, member: 910"] This is a pic of a monster I created for my campaign a long time ago, and just for the heck of it I'll throw out the stats. I know that I found are a couple of errors in the stats a while ago, but I can't really remember what they are. Silent Sentinel ©2001 John O’Connor Large Construct (Golem) Hit Dice: 8d10 (44 hp) Initiative: +2 Speed: 30 ft. AC: 24 (-1 size, +2 Dex, +13 natural) Attacks: 2 Slams + 12 (+7 Strength, -1 size, -6 base) melee Damage: Slam 2d6 + 7 Face/Reach: 5 ft. by 5ft./10 ft. Special Qualities: Damage reduction 30/+1, construct, silent aura, silencing fists, SR 12, Blindsight 30 ft., Sonic Immunity Saves: Fort +2, Ref +4, Will +3 Abilities: Str 24, Dex 14, Con -, Int -, Wis 12, Cha 1 --------------------------------------------------------------- Climate/Terrain: Any land or underground Organization: Solitary, Pair (2), Squad (3-6) Challenge Rating: 8 Treasure: None Alignment: Always neutral Advancement: 9-12 HD (Large-size) Silent Sentinels are large constructs are similar in appearance to iron golems. They stand around 10 feet tall and weigh around 2000 pounds. They are gaunt and angular, protected by armored metal plates studded with spikes. The head has a pair of narrow slits that resemble eyes, but the nose and mouth are just covered by a spiked metal plate. They walk with a smooth gait, and their movements have an alien grace to them. Silent Sentinels do not speak, and their aura of silence usually prevents them from creating any sound whatsoever. The creators and masters of Silent Sentinels control them by using a set of complicated hand gestures. Combat Silent Sentinels are tough opponents, particularly against spellcasters who are unprepared for their silence effects. They are usually set to attack anyone who enters the area they are guarding, pounding them with their fists untill they are dead. Silent Aura (Su): A silent sentinel continually radiates an aura of silence up to a 30 foot radius around itself. While it has no skill ranks in move silently, the sentinel is always considered to be successfully moving silently because of this aura. This aura can be turned off or have its range changed with a complicated command gesture from its master. Silencing Fists (Su): Anyone struck by a silent sentinel’s slam attack must make a Fortitude save DC 16 or be affected by a silence spell (Target radiates a 15 foot radius aura of silence). This effect has a duration of 10 minutes. This can be removed by a dispel magic (DC 19), remove curse, or heal spell. Sonic Immunity (Su): Silent sentinels are immune to all sonic effects. Construct: Immune to mind influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. Construction A Silent Sentinel’s body is created from 2000 pounds of steel alchemically treated with a rare silencing substance known as whispercane. The Silent Sentinel costs 80,000gp to construct, which includes 1500gp for the alchemically treated steel body. Assembling the body requires a Craft (Armorsmithing) check DC (20) and an Alchemy check DC (20). The creator must be at least 16th level and be able to cast arcane spells. Completing the ritual drains 1000xp from the creator and requires animate objects, geas/quest, limited wish, polymorph any object and silence. The creator must cast all these spells himself. On the Coast The secrets of creating silent sentinels is long lost, but these constructs can occasionally be encountered guarding ancient cities of Lurand, following orders given perhaps thousands of years ago. If anyone could rediscover the method of their creation, the Artificers Guild would pay handsomely for that information. [/QUOTE]
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