LostSoul
Adventurer
I was reading this post over on story-games and I thought, "That's cool."
The basic idea is that you have a bunch of things that happen over the encounter. You can also have a "script" for the NPCs to follow - "If Bloodied, retreat to the ledge", for example - but I'm not as fond of that. I do like the idea that, on round 2, more guards come, or the terrain shifts, or some kind of random effect happens.
Has anyone out there used something like this, in D&D or another game? If so, I'd like to hear about it, how you used it, and how it went.
The basic idea is that you have a bunch of things that happen over the encounter. You can also have a "script" for the NPCs to follow - "If Bloodied, retreat to the ledge", for example - but I'm not as fond of that. I do like the idea that, on round 2, more guards come, or the terrain shifts, or some kind of random effect happens.
Has anyone out there used something like this, in D&D or another game? If so, I'd like to hear about it, how you used it, and how it went.