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<blockquote data-quote="TheOverlord" data-source="post: 5174854" data-attributes="member: 83747"><p><strong>Ultimate Monster Creation</strong></p><p></p><p></p><p></p><p>That is a brilliant question. In fact, one of my original ideas was to create an application that could build and design monsters that are even more dynamic than the print medium could really allow. This means building them from the ground up, but it also means that you could have more properties and abilities that scale upward as a creature grows in power. In the print medium you have to keep those rules fairly simple...and as we all know, even the "simple" rules we ended up with are not so easy to apply to a given creature. If they were people wouldn't need/appreciate my application as it stands now. </p><p></p><p>In the long run, I envision creatures from the ground up who can grow in size, and abilities. For example I have always found it sad that a hag whose ability and lore is steeped in magic has a static set of spell-like abilities. What if you can specify a set of spell-like abilities that the hag gains per level or just provide a pool of powers that the user can choose every so many hit-dice based on the level of hag he/she wants. Or if you could just build a free form monster and each piece/ability/power just figured into the final CR. </p><p></p><p>Obviously, even a simple version of what I describe will take some time/play-testing and just plain experiementation. Which is why I continue to try to improve the basics of what I have now....but eventually, and hopefully before too long, I hope to actually be able to innovate monster creation/generation.</p></blockquote><p></p>
[QUOTE="TheOverlord, post: 5174854, member: 83747"] [b]Ultimate Monster Creation[/b] That is a brilliant question. In fact, one of my original ideas was to create an application that could build and design monsters that are even more dynamic than the print medium could really allow. This means building them from the ground up, but it also means that you could have more properties and abilities that scale upward as a creature grows in power. In the print medium you have to keep those rules fairly simple...and as we all know, even the "simple" rules we ended up with are not so easy to apply to a given creature. If they were people wouldn't need/appreciate my application as it stands now. In the long run, I envision creatures from the ground up who can grow in size, and abilities. For example I have always found it sad that a hag whose ability and lore is steeped in magic has a static set of spell-like abilities. What if you can specify a set of spell-like abilities that the hag gains per level or just provide a pool of powers that the user can choose every so many hit-dice based on the level of hag he/she wants. Or if you could just build a free form monster and each piece/ability/power just figured into the final CR. Obviously, even a simple version of what I describe will take some time/play-testing and just plain experiementation. Which is why I continue to try to improve the basics of what I have now....but eventually, and hopefully before too long, I hope to actually be able to innovate monster creation/generation. [/QUOTE]
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