TheOverlord
First Post
In the interest of keeping people in the loop I figured I would provide some information about what is upcoming in the Monster Advancer. I recently finished a list of my top-level features, fixes and ambitions and have prioritized them. I hoped providing these to the community might spark some additional discussion and enthusiasm about what I might do. In general, I have a nice backlog of features that I will get into the application but I am always looking for new ideas or just discussion about why I am going in the direction I am going or how I might go about accomplishing my aims.
As such the next 3 features that I plan on finishing are as follows:
In closing, if there are smaller things that just seem like fun to implement I am never above spending a few minutes to get a big bang for your(the users) buck. I am also always listening and adapting to feedback so keep it coming. The list above is just to assure everyone that there is a plan--but just like the Cylons it is not going to always be apparent to observers and sometimes it evolves just a bit.
As such the next 3 features that I plan on finishing are as follows:
1. New Interface that is meant to replace the main Monster Advancer. It will be easier to use have a few fun new features along with it that you will get as part of this priority as it is obviously a large undertaking. (These will list below as well)
A. Creature creation via URL. This may not seem like much but this allows you to save, link and otherwise share creatures with others. This will lead into the ability of users to save creatures as well.
B. On-the-fly monster preview. No longer will you need to go to a separate page to view your creature it will regularly be updated and visible in a panel on the page where you are building the creature.
C. Full control over stats. This will include setting base stats, seeing how racial bonuses or size increases affect them, rolling for them via common strategies, etc.
D. Buffs to a creature. Want to have a creature that is affected by an enlarge spell, owl's wisdom, or any other OGL spell. With the results showing up right in the stat block. (There is a possibility that this may be delayed until just after the initial release of the new interface if the development time starts to stretch out more than I would like)
2. Random Encounter Generator Upgrades
1. Generate encounters by alignment.
2. Allow greater user control such as forcing templates to follow rules (or not), specifying which classes might be applied, etc.
3. Full creature audits - This entails painstakingly going through all the entries from the SRD and cleaning them up, adding some extras that might make creatures easier to use and generally just finessing the creatures I have...this of course will affect all the Monster Advancer's tools.
In closing, if there are smaller things that just seem like fun to implement I am never above spending a few minutes to get a big bang for your(the users) buck. I am also always listening and adapting to feedback so keep it coming. The list above is just to assure everyone that there is a plan--but just like the Cylons it is not going to always be apparent to observers and sometimes it evolves just a bit.