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[random idea] Getting Rid of the Monk
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<blockquote data-quote="shurai" data-source="post: 2117645"><p>One thing that bugs me about removing the monk is that doing so removes the only class that has all three good saves. Is there some non-core ability or feat that can change a character's save from the lower to the higher value?</p><p></p><p>One could add in "Improved" versions of the +2 feats (Lightning Reflexes, etc) that gives, say, an additional +4 to the save. Did they do that already?</p><p></p><p>The more I think about it, the more it seems that there isn't a good way to achieve "monkishness" with the other classes. Most of the classes gain too much magic. Barbarians are clearly a bad fit. Rogues are seemingly a good choice because they get lots of skills with a smallish hit die, although it's hard to justify granting Sneak Attack to a group of people who demand strict integrity. On the other hand, fighters seem like a bad fit too because they aren't skilled enough.</p><p></p><p>To fix the lowered-skills problem I guess you could have people multiclass fighter/rogue and take the monkish feats that have been proposed. That would also do a little to fix the saves problem too. Here's how I guess it'd work out:</p><p></p><p>* alternating d10/d6 hit die = monk d8</p><p>* +1 / +3/4 BAB = slightly better BAB than core monk</p><p>* decent fort / decent ref / poor will + will save feats = slightly worse than monk</p><p>* +2 / +8 skill points/level = slightly better than monk</p><p>* 1 bonus fighter feat / 4 levels or so = monkish special abilities</p><p></p><p>As far as the monk AC goes, I'd say that as long as they get a decent AC it doesn't really matter if it's by wearing armor or not; monks are intended to have worse armor classes than fighters anyway, I believe.</p><p></p><p>-S</p></blockquote><p></p>
[QUOTE="shurai, post: 2117645"] One thing that bugs me about removing the monk is that doing so removes the only class that has all three good saves. Is there some non-core ability or feat that can change a character's save from the lower to the higher value? One could add in "Improved" versions of the +2 feats (Lightning Reflexes, etc) that gives, say, an additional +4 to the save. Did they do that already? The more I think about it, the more it seems that there isn't a good way to achieve "monkishness" with the other classes. Most of the classes gain too much magic. Barbarians are clearly a bad fit. Rogues are seemingly a good choice because they get lots of skills with a smallish hit die, although it's hard to justify granting Sneak Attack to a group of people who demand strict integrity. On the other hand, fighters seem like a bad fit too because they aren't skilled enough. To fix the lowered-skills problem I guess you could have people multiclass fighter/rogue and take the monkish feats that have been proposed. That would also do a little to fix the saves problem too. Here's how I guess it'd work out: * alternating d10/d6 hit die = monk d8 * +1 / +3/4 BAB = slightly better BAB than core monk * decent fort / decent ref / poor will + will save feats = slightly worse than monk * +2 / +8 skill points/level = slightly better than monk * 1 bonus fighter feat / 4 levels or so = monkish special abilities As far as the monk AC goes, I'd say that as long as they get a decent AC it doesn't really matter if it's by wearing armor or not; monks are intended to have worse armor classes than fighters anyway, I believe. -S [/QUOTE]
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[random idea] Getting Rid of the Monk
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