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Random Nation Generator

Jürgen Hubert

First Post
I've mentioned the Arcana Wiki before. And now I'd like to start on a project which should be very useful for people here - a Random Nation Generator.

Such a generator would work similarly to the Random Character Generator. It wouldn't bother with coming up with specific statistics (such as "how many people live here"?), since that wouldn't work well with the Wiki software and those details are massively setting-dependent anyway. Instead, it would come up with random entries from specific categories - see the Random Character Generator for how it works for a different application.

So what needs to be done is to come up with (a) specific categories which represent the basic building blocks of the generator, and (b) come up with and write different entries within these categories. Here are some ideas I have so far:

Government: In this entry, the random generator would pick one of a large number of different government types. I have created a list of different government types here, which is based directly on a list given by a Wikipedia entry - but for the generator to work, these must exist as distinct entries. Furthermore, this list only covers real world forms of government - and there is no reason why we shouldn't add forms of government from fantasy and science fiction, such as "Magocracy" or "Hive Mind".

Dominant Terrain: This would expand on the Terrain page. Users could use tabs (like with the Random Character Generator) and select how many predominant terrain types they would like to have for their nation (let's say from one to five). However, the number of terrain types listed in the wiki is still rather limited, so new entries for terrain need to be written as well.

Trade Goods: After that, we need to figure out the economy of the nation. For this, we need entries for all sorts of different industries. This page of the CIA World Factbook is probably a good starting point. However, substances from mythology and fiction - including various types of Phlebotium - need to be added as well (how about Orichalcum?).

Religion: I think there should probably be two sub-categories for religion. One is the overall form of the predominant religion(s) - Shamanism, Monotheism, etc.. I haven't yet found a good page for all those different types, but this might be a good starting point. The other sub-category should list specific divinities or other powerful entities which are worshiped - the Mythological Characters page should be a good starting point for this. Note that these entities don't need to represent the actual deities of the setting - just something you can base your own creations on.



What other categories should there be in such a generator? And more importantly, who would be willing to help me out with it and write entries for it?
 

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Racial makeup: Dominant race(s), other common races if any.

Aggression: Is the nation particularly likely to go to war?

Military organization: Standing military, mercenaries, compulsory service, etc. Could depend a lot on government type.

Age & status: Relatively new state or an ancient empire? Is it currently rising in power or is it going into decline?
 

I like the concept. I'm sure you've thought of this, but it seems that Terrain/Location and Trade Goods might have to be related. I mean, a mountain nation may have ore and precious metals as a trade good, while a coastal state may have shipbuilding and fishing.

Unfortunately, I really don't have the time to help out writing entries. Best of luck with this though, as I think it is a great idea.
 

Racial makeup: Dominant race(s), other common races if any.

Good point. I will probably make it an optional tab that the user can open if he wants such races.

Aggression: Is the nation particularly likely to go to war?

Hmmm... What kind of categories can you see for this?

These shouldn't be any numerical values, but descriptors which wouldn't look too out of place in, say, the Wikipedia.

Military organization: Standing military, mercenaries, compulsory service, etc. Could depend a lot on government type.

Good idea, although it's not really possible with the wiki software to put in limitations depending on the results in other categories. But maybe worldbuilders will enjoy the challenge of justifying unusual combinations...

Age & status: Relatively new state or an ancient empire? Is it currently rising in power or is it going into decline?

Hmmm... I have some ideas for an additional "History" tab where users can enter the number of significant "events" they want in the past of the nation. The number they choose can represent the age of the nation.

I must think some more about this.

I like the concept. I'm sure you've thought of this, but it seems that Terrain/Location and Trade Goods might have to be related. I mean, a mountain nation may have ore and precious metals as a trade good, while a coastal state may have shipbuilding and fishing.

Unfortunately, as I have pointed out above, these kinds of limitations are not feasible with the wiki software.

But perhaps this will encourage DM creativity. Perhaps the ore comes from open pit mines, while there might be sand ships in a desert nation - or even sand fish to catch...
 

Rather than including something as narrow as "Aggression", I'd consider something more like "National Traits". This would include things like Expansionist (Republican Rome or Louis XIV France), Isolationist (Japan during the Tokugawa Shogunate), Insular (USA prior to the ACW), Chauvinist (Ancient Greek city states), Clannish (Medieval Scotland, or arguably the Hanseatic League), ....
 




How about age of nation? Could list it in specific years or increments, i.e. nation is 227 years old or nation was founded 200+ years ago.
 

Here's another suggestion from another forum: In addition to trade goods, we could also come up with a random economic system - such as barter, mercantilism, etcetera.
 

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