Uber Dungeon
First Post
I'm a fan of random rollers and i made these for fun and to gain some magic item balance. I've been using these in my last 2 games and players and my self are pleased with it. We're also big on silly/serious RP So most of the Bar stuff is something that can lead to a comedic situation. We ended up in a underground bar with cockatrice fight. everyone was stuck-up charging 120g for a glass of wine and afraid of the shady guy in the corner of the room. anyways, it was fun.
First i got my Bar situation roller, i roll 2 or 3 of them and re-roll if i got one a second time.
Die Roll Description
-1 You notice a monkey at the bar with a drink shaker serving drinks.
- 2 The Bar seems to be full of a ruff neck crowd, who all stop what they're doing to briefly look at you when you walk in.
- 3 There is a cloaked man sitting in the corner of the room. No one is sitting at the tables near him. DC; 15 sense motive, the man is hostile.
- 4 The bar seems to be arranged around a stage in the middle of the room. A stunning women stands atop of it singing an alluring song. Will DC: 11 vs. being captivated & tipping the women.
- 5 There is a drunk dwarf atop a table sing off tune songs of nonsense.
- 6 There is a group of men Playing poker. occasionally one of them curses loudly and may yell of some service from the bars server.
- 7 There is a man at the bar whining about how his beloved left him.
- 8 With every step you take, the floor boards squeak.
- 9 There is a table full of stereotypical Pirate , one of them has a parrot.
- 10 After spending 10 minutes or so in the bar you noticed The bar Tender keeps the store room under lock and key. Spot DC; 14 to notice.
- 11 There is a zombie in the room, everyone seems to be friendly and not afraid of him. that's odd. Sense motive DC: 20, the zombie is vegan. or ask.
- 12 One of the players catch the eye of a modded level 3 Succubus and she works her moves. Role-play skill checks that apply.
- 13 A group of thugs bumps into adventurers and spills there drinks on themselves. they request all there gold or a fight in the ally.
- 14 Everything in the bar has a really high inflated price.
- 15 This bar makes you feel very out of place, In fact this appears to be a high end fine wine tasting bar. Everyone seems to be looking down on you.
There is a sign that says "500g a bottle. 120g a glass.
- 16 There is a record player behind the bar playing a catchy tune that skips and repeats every 30 seconds. (it may get annoying)
- 17 This bar is packed shoulder to shoulder of people in one area they are standing around 2 people fighting and betting gold.
- 18 Everyone in this bar is very short; Halflings and Gnomes.
- 19 The owner of this bar is seen yelling at and slaps one of the women working there. From what he says, he seems to own them as slaves.
- 20 Opening the front door, you find stairs leading down, it looks like an above ground establishment above but is an underground bar/ Worg (p.256 MM1) fight/ Cockatrice fight (p.37 MM1) arena (with high enough level guards to handle such creatures)
Adventurer Shop Roller
I also made an adventurer shop roller to decide what an adventurer shop may have. Also i'm doing shops this way cuz i like to keep wondrous items wondrous. And I think there isn't that many magic item forgers that everyone could forge a +2 to +8 weapon, My intent with this roller was to make a bit of realism. Also i made the highest magic weapon makable at +8 cuz i think +9 and up is silly. if thy want something like that they can find it.
Dice roll Description of shop
- 1-50 This Adventurer shop has basic equipment & tools (none-masterwork), 1D10 different exotic weapons, heal potions and 1-D4 common magic Items (excluding wondrous items and not exceeding +1). Can only forge +1 weapons/armor.
- 51-85 This adventurer shop contains all basic equipment & tools masterwork, A wide selection of potions and a fair selection of magic items (excluding wondrous items and not exceeding +2). Can only forge +1-+2 Magic Weapons/armor.
- 86-95 This shop contains all basic equipment And tools masterwork, an impressive selection of potions, scrolls, a wide selection of magic items (not exceeding +5) 1D6 wondrous items. Can forge +1 - +5 magic weapons and armor.
- 96-100 This shop contains all basic equipment And tools masterwork +2 , A Complete selection of potions, scrolls, a mind boggling selection of magic items (not exceeding +8) 1D10 wondrous items. Can forge +1 - +8 magic weapons and armor. (in half the normal time)
The shops 86-95 and 96-100 I like to make travailing shop/merchant or someone with a carriage full of stuff in a travailing caravan. (witch was the case when i played cuz i rolled 99... made for a good escorting mission though)
First i got my Bar situation roller, i roll 2 or 3 of them and re-roll if i got one a second time.
Die Roll Description
-1 You notice a monkey at the bar with a drink shaker serving drinks.
- 2 The Bar seems to be full of a ruff neck crowd, who all stop what they're doing to briefly look at you when you walk in.
- 3 There is a cloaked man sitting in the corner of the room. No one is sitting at the tables near him. DC; 15 sense motive, the man is hostile.
- 4 The bar seems to be arranged around a stage in the middle of the room. A stunning women stands atop of it singing an alluring song. Will DC: 11 vs. being captivated & tipping the women.
- 5 There is a drunk dwarf atop a table sing off tune songs of nonsense.
- 6 There is a group of men Playing poker. occasionally one of them curses loudly and may yell of some service from the bars server.
- 7 There is a man at the bar whining about how his beloved left him.
- 8 With every step you take, the floor boards squeak.
- 9 There is a table full of stereotypical Pirate , one of them has a parrot.
- 10 After spending 10 minutes or so in the bar you noticed The bar Tender keeps the store room under lock and key. Spot DC; 14 to notice.
- 11 There is a zombie in the room, everyone seems to be friendly and not afraid of him. that's odd. Sense motive DC: 20, the zombie is vegan. or ask.
- 12 One of the players catch the eye of a modded level 3 Succubus and she works her moves. Role-play skill checks that apply.
- 13 A group of thugs bumps into adventurers and spills there drinks on themselves. they request all there gold or a fight in the ally.
- 14 Everything in the bar has a really high inflated price.
- 15 This bar makes you feel very out of place, In fact this appears to be a high end fine wine tasting bar. Everyone seems to be looking down on you.
There is a sign that says "500g a bottle. 120g a glass.

- 16 There is a record player behind the bar playing a catchy tune that skips and repeats every 30 seconds. (it may get annoying)
- 17 This bar is packed shoulder to shoulder of people in one area they are standing around 2 people fighting and betting gold.
- 18 Everyone in this bar is very short; Halflings and Gnomes.
- 19 The owner of this bar is seen yelling at and slaps one of the women working there. From what he says, he seems to own them as slaves.
- 20 Opening the front door, you find stairs leading down, it looks like an above ground establishment above but is an underground bar/ Worg (p.256 MM1) fight/ Cockatrice fight (p.37 MM1) arena (with high enough level guards to handle such creatures)
Adventurer Shop Roller
I also made an adventurer shop roller to decide what an adventurer shop may have. Also i'm doing shops this way cuz i like to keep wondrous items wondrous. And I think there isn't that many magic item forgers that everyone could forge a +2 to +8 weapon, My intent with this roller was to make a bit of realism. Also i made the highest magic weapon makable at +8 cuz i think +9 and up is silly. if thy want something like that they can find it.
Dice roll Description of shop
- 1-50 This Adventurer shop has basic equipment & tools (none-masterwork), 1D10 different exotic weapons, heal potions and 1-D4 common magic Items (excluding wondrous items and not exceeding +1). Can only forge +1 weapons/armor.
- 51-85 This adventurer shop contains all basic equipment & tools masterwork, A wide selection of potions and a fair selection of magic items (excluding wondrous items and not exceeding +2). Can only forge +1-+2 Magic Weapons/armor.
- 86-95 This shop contains all basic equipment And tools masterwork, an impressive selection of potions, scrolls, a wide selection of magic items (not exceeding +5) 1D6 wondrous items. Can forge +1 - +5 magic weapons and armor.
- 96-100 This shop contains all basic equipment And tools masterwork +2 , A Complete selection of potions, scrolls, a mind boggling selection of magic items (not exceeding +8) 1D10 wondrous items. Can forge +1 - +8 magic weapons and armor. (in half the normal time)
The shops 86-95 and 96-100 I like to make travailing shop/merchant or someone with a carriage full of stuff in a travailing caravan. (witch was the case when i played cuz i rolled 99... made for a good escorting mission though)
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