Ry
Explorer
A game I'm planning is set in a world where some of the terrain is unstable - the distant mountains of the evening might have drifted by morning.
The hexes are like a school of fish near the surface - sometimes one will disappear from view or appear from 'below'.
Does anyone know of good terrain / location generators? I'm looking for something that does a decent job of making a good location at a time, the size of the region doesn't matter.
The hexes are like a school of fish near the surface - sometimes one will disappear from view or appear from 'below'.
Does anyone know of good terrain / location generators? I'm looking for something that does a decent job of making a good location at a time, the size of the region doesn't matter.