I really like the new random generation technique for treasure parcels. I like not having to plan out a whole level's worth of treasure at once, and I like the way it scales to larger and smaller parties.
What I don't like is the amount of dice I have to roll and the need to look up the treasure tables every time I want to generate a parcel. So I've written a little Ruby program to generate parcels. It only handles levels 9-12 right now (because that's all I need), but I'm hoping folks will offer improvements.
To use it, unzip the file into a directory and edit 'treasure.rb'. You'll see two lines at the top:
Change the '4' to the number of PCs in your group. Change the 'true' to 'false' if you don't use inherent bonuses.
Save the file, open a command prompt, and change to the directory with the files. Type 'ruby treasure.rb 10' to generate a 10th level treasure parcel. Change the '10' to the level parcel you want and repeat as many times as desired.
You'll need to have Ruby installed. I believe this comes pre-installed on Macs. On Windows, go to RubyInstaller for Windows to get a copy.
The source code is on GitHub if anybody wants to fork it. Pull requests very welcome. https://github.com/jamesshore/4e_treasure
What I don't like is the amount of dice I have to roll and the need to look up the treasure tables every time I want to generate a parcel. So I've written a little Ruby program to generate parcels. It only handles levels 9-12 right now (because that's all I need), but I'm hoping folks will offer improvements.
To use it, unzip the file into a directory and edit 'treasure.rb'. You'll see two lines at the top:
Code:
PC_COUNT = 4
INHERENT = true
Save the file, open a command prompt, and change to the directory with the files. Type 'ruby treasure.rb 10' to generate a 10th level treasure parcel. Change the '10' to the level parcel you want and repeat as many times as desired.
You'll need to have Ruby installed. I believe this comes pre-installed on Macs. On Windows, go to RubyInstaller for Windows to get a copy.
The source code is on GitHub if anybody wants to fork it. Pull requests very welcome. https://github.com/jamesshore/4e_treasure