First off, great post! Loved it! Two thumbs up!
First, the d20 is too swingy. IMO I think skill should trump randomness, so using something non-linear like 2d10 (even for attacks) would be better.
I definitely remember observing the huge difference in feel between, say, AD&D and GURPS (which uses a 3d6 resolution system, as no doubt some of you are aware) back in the 80s and 90s.We have tried this and we tried 3d6 and noticed, that 1d20 randomness is a feature, not a bug. D&D's main attraction is, that everyone can try to take part in everything. With 3d6, a 3 point difference in skill can mean: don't bother trying.
I can imagine scenarios where you would like that, for example heist scenarios, where you might have tools to reduce DC and where you want specialists that need to do certain things. But as a general rule it feels so much disabling instead of enabling roleplaying.
This in practice didn't matter much; the magic weapons were extremely heavily weighted towards longswords with greatswords in second (as in something like twice as many magic swords as all other magic weapons combined and 70% longswords, 25% greatswords, and 5% other - with scimitars coming under other weapons). And clerics, of course, couldn't wield edged weapons. Also longswords and greatswords were the best because of the extra damage they got against large creatures while cleric weapons got the same or sometimes less damage when attacking large or larger.
It is a bad feature, IMO.We have tried this and we tried 3d6 and noticed, that 1d20 randomness is a feature, not a bug.
Everyone still can, you just have a more realistic appreciation for skill and ability with a non-linear system.D&D's main attraction is, that everyone can try to take part in everything
It is a bad feature, IMO.
Everyone still can, you just have a more realistic appreciation for skill and ability with a non-linear system.
Here's a reason why I don't like it:
A contested check between two creatures: #1 is level 17 with +5 ability, for +11 total. #2 is level 1 with +0 ability for +2 total.
#2 has a 13.75% chance of out-right winning plus a 2.75% of a tie. This would be like a person who recently learned how to play chess vs. a grand-master.
Even if you use expertise and make #1 a total of +17, there is still a 2.50% #1 will lose.
There really should not be any chance and IMO the number should show that. Yeah, yeah, "But the DM only calls for a check when the outcome is in doubt blah blah blah and such..." Phooey! That is crappy and lazy game design.
Now, use 3d6 instead of d20. Even with +17 if #1 rolled 3, for a total of 20, and #2 rolled 18 with +2 also for a total of 20, would be a stalemate. The chances of the most unlikely outcome would be barely more than 0.002% or about 1 in 46000!!!
The other option in such cases is to do a skill-challenge type thing instead of a single roll. Perhaps like death saves with 3 success indicating victory and 3 failures is a loss. IMO 5E should have more things like this. However, for the above example, it would have to be 5 or even 7 successes/fails, not just 3.
D&D isn't the problem. 5E is IMO. And Bounded Accuracy in particular. It is a useless mechanic and didn't solve any problem in the game, simply shifted where the problem was.Why exactly do you play DnD?
Yeah, I know, I suggested a series of contested rolls.For your chess example: maybe it is not one contested roll for the whole game, but it is one for the opening, one for the mid game and one for the end game.
OneDnD.Maybe you don't have to do contested rolls (note, how OneDnD seems to avoid contested rolls), but you need to do rolls against DC15 until you accumulate 3 successes or failures... And suddenly a +5 advantage will help.
Yeah, I did that, too.Then you coud assume that the grand master has expertise, not just proficiency.
Even if you use expertise and make #1 a total of +17, there is still a 2.50% #1 will lose.
Why? Implying advantage would help, but the other player could have similar skills (albeit without as much benefit with having a much lower bonus).Maybe proficiency in chess game and expertise in investigation and deception and insight.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.