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Ranged attacks from behind a corner/an object
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<blockquote data-quote="Hriston" data-source="post: 7291340" data-attributes="member: 6787503"><p>Thanks for pointing that out. I have a few small criticisms of these rules. The "Line of Sight" rules are fine, but it's important to note that it's a rule for establishing line of sight from one space to another, not to an actual creature. It's possible to see part of a creature's space without seeing the actual creature, so I think the rule can be a little misleading.</p><p></p><p>The method for establishing cover, on the other hand, seems wrong to me. Following it, for example, a medium creature behind a 5 foot section of wall only gains 1/2 cover because one side of its square is exposed from either direction. I've developed an alternative that assumes creatures will take full advantage of cover when it exists, which I've illustrated below. </p><p></p><p></p><p></p><p>Yes, it would show there's a clear path from the attacker's square to the target's square. Of course that also works the other way round, which isn't quite what I was going for. I think what I've done below clarifies things. </p><p></p><p></p><p></p><p>No, I don't think it is. I think you need to be completely concealed or heavily obscured to hide. That's why I've tried to show how you can stay out of sight as you attack from hiding.</p><p></p><p>To that end, here's an illustration of my alternative method for establishing degrees of cover on a grid. In the examples below, a medium humanoid (let's say it's a rogue) is standing against a 5 foot section of wall for cover. The two maps show respectively the degrees of cover available to other medium humanoids targeted by the rogue in different squares, and the degree of cover afforded the rogue when attacked from the same squares. The method I used to determine degree of cover was if a targeted creature positioned to take advantage of cover could not be sighted from the attacker's square, that counts as total cover. If a line of sight existed from one corner of the attacker's square to the targeted creature, that counts as 3/4 cover. Two such lines counts as 1/2 cover. If the targeted creature could be sighted from three or four corners then no cover is considered to benefit the target. </p><p></p><p>When the rogue targets a creature in this space the target has...</p><p></p><p>[ATTACH]91739[/ATTACH]</p><p>[ATTACH]91625[/ATTACH]</p><p></p><p>When the rogue is targeted from this space the rogue has...</p><p></p><p>[ATTACH]91740[/ATTACH]</p><p>[ATTACH]91624[/ATTACH]</p><p></p><p></p><p>[HR][/HR]</p></blockquote><p></p>
[QUOTE="Hriston, post: 7291340, member: 6787503"] Thanks for pointing that out. I have a few small criticisms of these rules. The "Line of Sight" rules are fine, but it's important to note that it's a rule for establishing line of sight from one space to another, not to an actual creature. It's possible to see part of a creature's space without seeing the actual creature, so I think the rule can be a little misleading. The method for establishing cover, on the other hand, seems wrong to me. Following it, for example, a medium creature behind a 5 foot section of wall only gains 1/2 cover because one side of its square is exposed from either direction. I've developed an alternative that assumes creatures will take full advantage of cover when it exists, which I've illustrated below. Yes, it would show there's a clear path from the attacker's square to the target's square. Of course that also works the other way round, which isn't quite what I was going for. I think what I've done below clarifies things. No, I don't think it is. I think you need to be completely concealed or heavily obscured to hide. That's why I've tried to show how you can stay out of sight as you attack from hiding. To that end, here's an illustration of my alternative method for establishing degrees of cover on a grid. In the examples below, a medium humanoid (let's say it's a rogue) is standing against a 5 foot section of wall for cover. The two maps show respectively the degrees of cover available to other medium humanoids targeted by the rogue in different squares, and the degree of cover afforded the rogue when attacked from the same squares. The method I used to determine degree of cover was if a targeted creature positioned to take advantage of cover could not be sighted from the attacker's square, that counts as total cover. If a line of sight existed from one corner of the attacker's square to the targeted creature, that counts as 3/4 cover. Two such lines counts as 1/2 cover. If the targeted creature could be sighted from three or four corners then no cover is considered to benefit the target. When the rogue targets a creature in this space the target has... [ATTACH=CONFIG]91739._xfImport[/ATTACH] [ATTACH=CONFIG]91625[/ATTACH] When the rogue is targeted from this space the rogue has... [ATTACH=CONFIG]91740._xfImport[/ATTACH] [ATTACH=CONFIG]91624[/ATTACH] [HR][/HR] [/QUOTE]
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