Then you're arguing a strawman so poor I think someone burnt it to ash first.I'm arguing for the DM to not run dragons like simpletons that hang out all day in small caves waiting to be ambushed.
Then you're arguing a strawman so poor I think someone burnt it to ash first.I'm arguing for the DM to not run dragons like simpletons that hang out all day in small caves waiting to be ambushed.
I don't know that it's acceptable to be quadratically terrible at a situation you're going to be forced into on a regular basis. Sitting around and not contributing for an hour is pretty boring.Of course you can safely dump Dex.
There are a number of ideas proposed to address the ranged weapon issue, but one that hasn't been mentioned deserves some attention. And that is - IT'S OK TO SUCK AT RANGE. You're not going to be good at everything, and it's OK to not be good at range. You don't need Dex to be "minimally competent". You can be plenty competent with a dumped Dex.
On one end of the room, you have the player party. On the other end of the room, you have the Big Bad. Between them, you have an impassable chasm that is wider than the distance which a javelin can be thrown. I'm not sure where you're finding an interesting alternative.
Then you're arguing a strawman so poor I think someone burnt it to ash first.
That foreshadowing them is somehow playing them dumber.What strawman? There are monsters that fly in the MM. Several of them have options for ranged attacks and are quite intelligent.![]()
That foreshadowing them is somehow playing them dumber.
I (and others) have suggested plenty of things upthread. When I suggested spells that might come in handy, I was greeted with disbelief that the party would act, you know, collaboratively. I have confidence that a group of players with varied characters can come up with something imaginative based on their character sheets and the environment to help overcome the problem.
So, even though there's zero guarantee whatsoever that the rest of the party will have any specific solution available, you're still confident that they'll collectively be able to work something out?I (and others) have suggested plenty of things upthread. When I suggested spells that might come in handy, I was greeted with disbelief that the party would act, you know, collaboratively. I have confidence that a group of players with varied characters can come up with something imaginative based on their character sheets and the environment to help overcome the problem.
I don't know that it's acceptable to be quadratically terrible at a situation you're going to be forced into on a regular basis.
Sitting around and not contributing for an hour is pretty boring.
It would be one thing, if everyone was routinely forced into such a situation, and you just had to deal with it. That isn't the case, though, because you could just build a Dexterity fighter instead of a Strength fighter and then you don't have a glaring weakness.
So, even though there's zero guarantee whatsoever that the rest of the party will have any specific solution available, you're still confident that they'll collectively be able to work something out?
I do not share your confidence. While there are countless ways that it could work out, there are just as many where it would not, especially where new players are involved. Creative problem-solving can be a solution, sometimes, but it should not be the only solution.