Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Ranged party member keeps running off the map
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 7105942" data-attributes="member: 2629"><p>Generally, do nothing special. It isn't you versus the PCs - it is the PCs in a good story. This heroic ability to attack from a great distance is something they wrote into their character's story.</p><p></p><p>This PC spent resources to be able to attack from a great distance. That sounds like fun to them. They invested in it. Give them the benefit of it on a regular basis. There will be natural situations in which they don't want to use it (too much total cover from obstructions, being in tight spaces with a lot of turns, etc...) and there will be times when they run into trouble because their actions run into other encounters or into late additions to the combat coming from the rear - but don't tweak the game to invalidate the resource in which they invested. Instead, highlight how unusual and awesome it is that they can attack from so far. Have enemy archers that are attacking him at disadvantage which he attacks without penalty. </p><p></p><p>Of course, every once in a while a monster will be well situated to take him on. There are demons that can dimension door right up in his grill and take him on head to head when the rest of the party is rounds away. That adds a different drama to the mix. Play those up when they arise - but don't feel the need to intentionally set them up.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7105942, member: 2629"] Generally, do nothing special. It isn't you versus the PCs - it is the PCs in a good story. This heroic ability to attack from a great distance is something they wrote into their character's story. This PC spent resources to be able to attack from a great distance. That sounds like fun to them. They invested in it. Give them the benefit of it on a regular basis. There will be natural situations in which they don't want to use it (too much total cover from obstructions, being in tight spaces with a lot of turns, etc...) and there will be times when they run into trouble because their actions run into other encounters or into late additions to the combat coming from the rear - but don't tweak the game to invalidate the resource in which they invested. Instead, highlight how unusual and awesome it is that they can attack from so far. Have enemy archers that are attacking him at disadvantage which he attacks without penalty. Of course, every once in a while a monster will be well situated to take him on. There are demons that can dimension door right up in his grill and take him on head to head when the rest of the party is rounds away. That adds a different drama to the mix. Play those up when they arise - but don't feel the need to intentionally set them up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ranged party member keeps running off the map
Top