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Ranged party member keeps running off the map
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<blockquote data-quote="CapnZapp" data-source="post: 7105996" data-attributes="member: 12731"><p><em>This is a huge ASIDE to the original topic, and I recommend the OP skips this post completely.</em></p><p><em></em></p><p></p><p>The end analysis is that WotC have made it too cheap to build a ranged characters. Compared to 3rd edition, ranged fire is better/cheaper/less restrictive in at least seven ways, some more significant than others. </p><p></p><p>Roll back some or all of these ill-advised changes is the only true solution:</p><p>- getting to add ability bonus to damage (you didn't in 3E)</p><p>- getting to add Dexterity not Strength to damage</p><p>- being able to ignore cover (Sharpshooter)</p><p>- being able to ignore range (Sharpshooter)</p><p>- being able to ignore elf/target being attacked in melee (Crossbow Expert)</p><p>- being able to effectively "dualwield" a ranged weapon (Crossbow Expert)</p><p>- being able to effectively stack two weapon fighting styles (Crossbow Expert effectively gives you Two-Weapon Fighting which you can stack with Archery)</p><p>- being able to stack bow and ammo magic bonuses</p><p>- being able to "power attack" with ranged weapon (the -5/+10 part of Sharpshooter)</p><p>- being able to shoot effectively while on the move (a requisite for "kiting"). In 3E, you only got "extra attack" if you stood still</p><p></p><p>Okay, so this wasn't seven points. It was ten. And still I've probably forgot one!</p><p></p><p>Just sayin' lest we forget there is a definite price to be paid for all these cool "dex builds"...</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7105996, member: 12731"] [I]This is a huge ASIDE to the original topic, and I recommend the OP skips this post completely. [/I] The end analysis is that WotC have made it too cheap to build a ranged characters. Compared to 3rd edition, ranged fire is better/cheaper/less restrictive in at least seven ways, some more significant than others. Roll back some or all of these ill-advised changes is the only true solution: - getting to add ability bonus to damage (you didn't in 3E) - getting to add Dexterity not Strength to damage - being able to ignore cover (Sharpshooter) - being able to ignore range (Sharpshooter) - being able to ignore elf/target being attacked in melee (Crossbow Expert) - being able to effectively "dualwield" a ranged weapon (Crossbow Expert) - being able to effectively stack two weapon fighting styles (Crossbow Expert effectively gives you Two-Weapon Fighting which you can stack with Archery) - being able to stack bow and ammo magic bonuses - being able to "power attack" with ranged weapon (the -5/+10 part of Sharpshooter) - being able to shoot effectively while on the move (a requisite for "kiting"). In 3E, you only got "extra attack" if you stood still Okay, so this wasn't seven points. It was ten. And still I've probably forgot one! Just sayin' lest we forget there is a definite price to be paid for all these cool "dex builds"... [/QUOTE]
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