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Ranged party member keeps running off the map
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<blockquote data-quote="Kobold Boots" data-source="post: 7106245" data-attributes="member: 92239"><p>Player enjoyment is important and players do things that they find cool to do.</p><p></p><p>This player wants to play a sniper. If the only opportunity he or she has to be a sniper is to do so in combats with the rest of the group, then the group should take advantage of it. If it's a group problem then the group needs to discuss it with him in game. If the group isn't having a problem then it's not a problem.</p><p></p><p>I guarantee you that the first time the party wipes due to not having the gunsmith around, the party will have a problem and will discuss it with him. However, having him run off the map just means you have to keep track of how far off map he is with a counter and put him on the last known location where he exited.</p><p></p><p>Most of these sorts of issues are self-resolving and it's best not to worry about them. Should you feel it necessary to negatively reinforce the behavior (as others have said) when there are opponents looking to gun them down using the same tactics (e.g when they see several counters on the other side of the map indicating that some sharpshooters are at range 10 beyond edge and trading shots with them.. ) there will be a discussion about civility.</p><p></p><p>However, perhaps another good idea would be to let players pursue their own subplots. If you have a sniper, give him a sniper mission that supports the team goal. You might be surprised how things like that grow your campaign.</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7106245, member: 92239"] Player enjoyment is important and players do things that they find cool to do. This player wants to play a sniper. If the only opportunity he or she has to be a sniper is to do so in combats with the rest of the group, then the group should take advantage of it. If it's a group problem then the group needs to discuss it with him in game. If the group isn't having a problem then it's not a problem. I guarantee you that the first time the party wipes due to not having the gunsmith around, the party will have a problem and will discuss it with him. However, having him run off the map just means you have to keep track of how far off map he is with a counter and put him on the last known location where he exited. Most of these sorts of issues are self-resolving and it's best not to worry about them. Should you feel it necessary to negatively reinforce the behavior (as others have said) when there are opponents looking to gun them down using the same tactics (e.g when they see several counters on the other side of the map indicating that some sharpshooters are at range 10 beyond edge and trading shots with them.. ) there will be a discussion about civility. However, perhaps another good idea would be to let players pursue their own subplots. If you have a sniper, give him a sniper mission that supports the team goal. You might be surprised how things like that grow your campaign. [/QUOTE]
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Ranged party member keeps running off the map
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