Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Ranged party member keeps running off the map
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FormerlyHemlock" data-source="post: 7106321" data-attributes="member: 6787650"><p>Use a realistically-large map. None of these dinky 120' maps. Even a parking lot is usually 500' across, much less a whole adventuring location like an orcish warcamp.</p><p></p><p>Have enemies exploit cover and stealth.</p><p></p><p>Have enemies exploit nighttime darkness. SOP (Standard Operating Procedure) for orcs and wargs should be to operate aggressively at night when enemy bowmen cannot see them coming, so that Orcish Aggression (extra movement) can be used to best effect.</p><p></p><p>Use larger groups of enemies (party should be heavily outnumbered if they all manage to link up). If they take ranged fire, fall back behind total cover, get reinforcements, and assault when visibility conditions are favorable (see above RE: nighttime).</p><p></p><p>Use mounted enemies (regular horse = 120' free movement every round when it Dashes).</p><p></p><p>Use flying enemies and exploit the fact that falling is not restricted by movement speeds--there's nothing to prevent e.g. a dragon from diving down ("falling") 1000' out of the sun on its turn, stopping its fall 60' above the archer, breathing fire on everything in a 60' cone (so, 30' radius of devastation), and then spending 80' of flying movement to fly out of thrown weapon range.</p><p></p><p>Use enemies mounted on flying dragons. Hello, githyanki! (Now you know why gith can all cast Jump. It's for aerial boarding actions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7106321, member: 6787650"] Use a realistically-large map. None of these dinky 120' maps. Even a parking lot is usually 500' across, much less a whole adventuring location like an orcish warcamp. Have enemies exploit cover and stealth. Have enemies exploit nighttime darkness. SOP (Standard Operating Procedure) for orcs and wargs should be to operate aggressively at night when enemy bowmen cannot see them coming, so that Orcish Aggression (extra movement) can be used to best effect. Use larger groups of enemies (party should be heavily outnumbered if they all manage to link up). If they take ranged fire, fall back behind total cover, get reinforcements, and assault when visibility conditions are favorable (see above RE: nighttime). Use mounted enemies (regular horse = 120' free movement every round when it Dashes). Use flying enemies and exploit the fact that falling is not restricted by movement speeds--there's nothing to prevent e.g. a dragon from diving down ("falling") 1000' out of the sun on its turn, stopping its fall 60' above the archer, breathing fire on everything in a 60' cone (so, 30' radius of devastation), and then spending 80' of flying movement to fly out of thrown weapon range. Use enemies mounted on flying dragons. Hello, githyanki! (Now you know why gith can all cast Jump. It's for aerial boarding actions. :)) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ranged party member keeps running off the map
Top