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Ranged party member keeps running off the map
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<blockquote data-quote="Sacrosanct" data-source="post: 7106331" data-attributes="member: 15700"><p>Another thing I don't get is the "player X isn't benefiting from player Y's AC or HP" I mean, I get that the more people there are the more attacks get spread around, but player X isn't player Y, so of course they won't get those benefits. But generally player Y, based on his or her role, is going to have lower AC and HP than the people actually designed for melee combat. It's like saying, "The QB isn't benefiting from the defensive back's blocking skills." Well yeah, but the defensive back is doing <em>other things</em>, like keeping the other team from scoring, or getting a turnover, which in turn helps the QB. Just like player Y is hitting targets player X can't (which can be great for things like forcing opposing casters to make a concentration save.) Putting player Y into melee when they aren't designed for it just so player Y can die faster makes about as much sense as putting a defensive back as an offensive lineman.</p><p></p><p>As a player of a PC, I don't share my HP or any other stat with any other party member. No one says, "Well, I've taken 45 hp of damage, and you've only taken 10, so you need to be a team player and take more damage." if my role isn't to be front line fighter and theirs is. We don't add everyone's HP together as some sort of weird metric to track who's contributing and who's not.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7106331, member: 15700"] Another thing I don't get is the "player X isn't benefiting from player Y's AC or HP" I mean, I get that the more people there are the more attacks get spread around, but player X isn't player Y, so of course they won't get those benefits. But generally player Y, based on his or her role, is going to have lower AC and HP than the people actually designed for melee combat. It's like saying, "The QB isn't benefiting from the defensive back's blocking skills." Well yeah, but the defensive back is doing [i]other things[/i], like keeping the other team from scoring, or getting a turnover, which in turn helps the QB. Just like player Y is hitting targets player X can't (which can be great for things like forcing opposing casters to make a concentration save.) Putting player Y into melee when they aren't designed for it just so player Y can die faster makes about as much sense as putting a defensive back as an offensive lineman. As a player of a PC, I don't share my HP or any other stat with any other party member. No one says, "Well, I've taken 45 hp of damage, and you've only taken 10, so you need to be a team player and take more damage." if my role isn't to be front line fighter and theirs is. We don't add everyone's HP together as some sort of weird metric to track who's contributing and who's not. [/QUOTE]
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