Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Ranged party member keeps running off the map
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 7106379" data-attributes="member: 6704184"><p>This. My wife's Paladin and the group's dwarven Immortal Mystic (flavored as a dragon sorcerer) don't complain that the shadar-kai monk teleports around and is often obscured in shadows or outright hidden when not attacking. They celebrate that while they pin enemies to themselves, someone is ganking the everloving crap out of them. And since they both do strong damage themselves, enemies die fast when these tactics are being used. </p><p></p><p>We now have a sniper of sorts in the form of a Nomad Mystic, and a mixed range controller in the form of a land druid, in addition to the skirmishing ranger and the pyro-mage and the warlock. We sometimes have as many as 8 people on the team, but usually the monk and ranger are NPC mode, or circumstance requires the team to split up to reach their goals. </p><p></p><p>But even when it's just the main party, and no ranger or monk, you've got two Tough Guys, a and 4 mixed ranged or purely ranged combatants. If one of them is out of harm's way, sniping, they love that. They want at least one guy on a rooftop, in a tower, or on a nearby hilltop, sniping enemies. It makes the party more tactically effective, even when outnumbered. The sniper can punish enemies for moving tactically, and can get advantage on attacks by being hidden. I even houserule in an Aim action that uses a bonus action on a turn where you haven't' moved, that just gives you Advantage, and reworked Sharpshooter to replace the -5/+10 mechanic with getting a damage bonus when you Aim. </p><p></p><p>Which means you want to get far out and/or up high, and then post there until the enemy identifies your position and figures a way to threaten you, and then kite or sneak your way to a new position. </p><p></p><p>If my player's werent' into this sort of creative tactical thinking, I still can't imagine it being a problem to have a PC do the same basic thing.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7106379, member: 6704184"] This. My wife's Paladin and the group's dwarven Immortal Mystic (flavored as a dragon sorcerer) don't complain that the shadar-kai monk teleports around and is often obscured in shadows or outright hidden when not attacking. They celebrate that while they pin enemies to themselves, someone is ganking the everloving crap out of them. And since they both do strong damage themselves, enemies die fast when these tactics are being used. We now have a sniper of sorts in the form of a Nomad Mystic, and a mixed range controller in the form of a land druid, in addition to the skirmishing ranger and the pyro-mage and the warlock. We sometimes have as many as 8 people on the team, but usually the monk and ranger are NPC mode, or circumstance requires the team to split up to reach their goals. But even when it's just the main party, and no ranger or monk, you've got two Tough Guys, a and 4 mixed ranged or purely ranged combatants. If one of them is out of harm's way, sniping, they love that. They want at least one guy on a rooftop, in a tower, or on a nearby hilltop, sniping enemies. It makes the party more tactically effective, even when outnumbered. The sniper can punish enemies for moving tactically, and can get advantage on attacks by being hidden. I even houserule in an Aim action that uses a bonus action on a turn where you haven't' moved, that just gives you Advantage, and reworked Sharpshooter to replace the -5/+10 mechanic with getting a damage bonus when you Aim. Which means you want to get far out and/or up high, and then post there until the enemy identifies your position and figures a way to threaten you, and then kite or sneak your way to a new position. If my player's werent' into this sort of creative tactical thinking, I still can't imagine it being a problem to have a PC do the same basic thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ranged party member keeps running off the map
Top