Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Ranged party member keeps running off the map
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FormerlyHemlock" data-source="post: 7106707" data-attributes="member: 6787650"><p>It's not really as absurd as all that. By real-world physics, six seconds is enough to attain a falling velocity of 193 feet/second (131 miles per hour), and to fall 579 feet starting from at-rest. That's not an absurd velocity. It's slightly implausible that a large creature like a dragon could instantly <em>shed</em> all that velocity without breaking its wings, but that's implausibility on the same order as not decreasing longbow range when firing straight up--it keeps the game playable without a physics textbook, without materially changing the actual gameplay. In other words, if you did all the physics computations, gameplay would (I think) come out similar, except that "out of longbow range" would decrease to 250' or something and feasible dive-bombing distance would likewise decrease to something comparable. So it would be different, but not actually different, just a lot more work.</p><p></p><p>All I'm really doing by dive-bombing is acknowledging that 5E movement rates are really slow compared to real-world phenomena, including falling, and letting them fall at realistic speeds instead of the 8-16 mph the MM lets them move at.</p><p></p><p></p><p></p><p>Just be warned: it can make players of melee characters like Barbarians feel kind of sad and left out. Be prepared for them to switch PCs.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7106707, member: 6787650"] It's not really as absurd as all that. By real-world physics, six seconds is enough to attain a falling velocity of 193 feet/second (131 miles per hour), and to fall 579 feet starting from at-rest. That's not an absurd velocity. It's slightly implausible that a large creature like a dragon could instantly [I]shed[/I] all that velocity without breaking its wings, but that's implausibility on the same order as not decreasing longbow range when firing straight up--it keeps the game playable without a physics textbook, without materially changing the actual gameplay. In other words, if you did all the physics computations, gameplay would (I think) come out similar, except that "out of longbow range" would decrease to 250' or something and feasible dive-bombing distance would likewise decrease to something comparable. So it would be different, but not actually different, just a lot more work. All I'm really doing by dive-bombing is acknowledging that 5E movement rates are really slow compared to real-world phenomena, including falling, and letting them fall at realistic speeds instead of the 8-16 mph the MM lets them move at. Just be warned: it can make players of melee characters like Barbarians feel kind of sad and left out. Be prepared for them to switch PCs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ranged party member keeps running off the map
Top