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Ranged party member keeps running off the map
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<blockquote data-quote="Schmoe" data-source="post: 7108208" data-attributes="member: 913"><p>I wouldn't worry too much about it. From a logistical perspective, you can keep track of the relative position of the PC by placing the figure at the edge of the map that is closest to a straight line direction to the PC, and writing a number on the map next to the figure to track how many feet away he is. At this point you can generally just treat off-map interactions with the PC as "theater of the mind". If more precise positioning becomes important, such as if the PC is ambushed, then you can carve out a small area of the map for that PC's immediate surroundings.</p><p></p><p>As far as the impact on the game, I also wouldn't stress out. In the situations where it is effective, the party can have a reliable sniper out of harm's way, and they can use it to their advantage. There will also be a lot of situations where it's not effective, such as inclement weather, rough terrain, ground cover, indoors, etc. And then there will also be situations where it actually becomes a liability, such as when the PC is isolated from the group and becomes the target of the enemies. This can happen for a lot of reasons that make perfect in-game sense. Pack predators will typically single out one prey from the herd and then focus on the solitary victim. It works for wolves, packs of griffons, etc. Smart tactical opponents will often dispatch skirmishers to deal with snipers, if the sniper is having a significant impact on a battle.</p><p></p><p>I'm not saying you should go out of your way to discourage the tactic. On the contrary, embrace it, think about ways to make it painless to deal with from a DM'ing perspective, and be happy for the players when it works. But remember to think about how the situation can prevent the tactic, and remember also all the ways that the advantage can become a vulnerability.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 7108208, member: 913"] I wouldn't worry too much about it. From a logistical perspective, you can keep track of the relative position of the PC by placing the figure at the edge of the map that is closest to a straight line direction to the PC, and writing a number on the map next to the figure to track how many feet away he is. At this point you can generally just treat off-map interactions with the PC as "theater of the mind". If more precise positioning becomes important, such as if the PC is ambushed, then you can carve out a small area of the map for that PC's immediate surroundings. As far as the impact on the game, I also wouldn't stress out. In the situations where it is effective, the party can have a reliable sniper out of harm's way, and they can use it to their advantage. There will also be a lot of situations where it's not effective, such as inclement weather, rough terrain, ground cover, indoors, etc. And then there will also be situations where it actually becomes a liability, such as when the PC is isolated from the group and becomes the target of the enemies. This can happen for a lot of reasons that make perfect in-game sense. Pack predators will typically single out one prey from the herd and then focus on the solitary victim. It works for wolves, packs of griffons, etc. Smart tactical opponents will often dispatch skirmishers to deal with snipers, if the sniper is having a significant impact on a battle. I'm not saying you should go out of your way to discourage the tactic. On the contrary, embrace it, think about ways to make it painless to deal with from a DM'ing perspective, and be happy for the players when it works. But remember to think about how the situation can prevent the tactic, and remember also all the ways that the advantage can become a vulnerability. [/QUOTE]
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