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Ranged party member keeps running off the map
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<blockquote data-quote="schnee" data-source="post: 7109265" data-attributes="member: 16728"><p>I've found this sort of thing is situational, and it's OK for a certain character to dominate in some situations, as long as they only do that in <em>some</em> and not <em>most</em>.</p><p></p><p>Other people have brought up great points on environmental challenges, different opponents, indoor vs. outdoor, etcetera. </p><p></p><p>One question I have is - do you keep track of arrow breakage? Encumbrance? If you house-ruled that stuff away, then that is a side-effect and part of the problem. I've played in both kinds of campaigns, and when archers can be absolutely assured they have infinite ammunition, that gives them a significant power boost. </p><p></p><p>When they have to be a little careful with ammo, then they will not become one-trick wonders. I've seen that from both sides of the table. You don't want to starve them just to be punitive, but if Wizards run out of Magic Missiles occasionally, Archers can run out of arrows too.</p><p></p><p>It also means when they're getting low on ammo, it's easy to have them encounter foes with bows and arrows that can be looted (that maybe use the same tactics hehe) - or even finding a dead body with a partial quiver. I'll totally cop to being 'game-ist' like that so one character isn't gimped.</p><p></p><p>It's also good to encourage that character away from min-maxing too much. I've seen players have a bit too much success with one tactic then go all in, and then be poorly rounded for other challenges.</p></blockquote><p></p>
[QUOTE="schnee, post: 7109265, member: 16728"] I've found this sort of thing is situational, and it's OK for a certain character to dominate in some situations, as long as they only do that in [I]some[/I] and not [I]most[/I]. Other people have brought up great points on environmental challenges, different opponents, indoor vs. outdoor, etcetera. One question I have is - do you keep track of arrow breakage? Encumbrance? If you house-ruled that stuff away, then that is a side-effect and part of the problem. I've played in both kinds of campaigns, and when archers can be absolutely assured they have infinite ammunition, that gives them a significant power boost. When they have to be a little careful with ammo, then they will not become one-trick wonders. I've seen that from both sides of the table. You don't want to starve them just to be punitive, but if Wizards run out of Magic Missiles occasionally, Archers can run out of arrows too. It also means when they're getting low on ammo, it's easy to have them encounter foes with bows and arrows that can be looted (that maybe use the same tactics hehe) - or even finding a dead body with a partial quiver. I'll totally cop to being 'game-ist' like that so one character isn't gimped. It's also good to encourage that character away from min-maxing too much. I've seen players have a bit too much success with one tactic then go all in, and then be poorly rounded for other challenges. [/QUOTE]
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