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Ranged party member keeps running off the map
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<blockquote data-quote="CapnZapp" data-source="post: 7110784" data-attributes="member: 12731"><p>This is exactly why fantasy games does everything in their power to reduce and nerf those advantages. </p><p></p><p>Weak ranged attacks and slow combat movement are not coincidental rules of most fantasy rpgs. </p><p></p><p>These rules were invented for a reason, and that reason is <em>fantasy games don't want historical combat</em> - fantasy games idolize Conanesque combat where brawn and courage is paramount and where smarts and reflexes does you little good.</p><p></p><p>The same with hit points. The main reason for hit points is to reduce the importance of hitting first. And, pointedly, range is the most helpful trait if you need to hit first. </p><p></p><p>In essence, every combat rule in fantasy is engineered to work against the old adage "don't bring a sword to a gun fight". In the most extreme fantasy depictions, it's almost the reverse "don't bring a gun to a sword fight". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7110784, member: 12731"] This is exactly why fantasy games does everything in their power to reduce and nerf those advantages. Weak ranged attacks and slow combat movement are not coincidental rules of most fantasy rpgs. These rules were invented for a reason, and that reason is [I]fantasy games don't want historical combat[/I] - fantasy games idolize Conanesque combat where brawn and courage is paramount and where smarts and reflexes does you little good. The same with hit points. The main reason for hit points is to reduce the importance of hitting first. And, pointedly, range is the most helpful trait if you need to hit first. In essence, every combat rule in fantasy is engineered to work against the old adage "don't bring a sword to a gun fight". In the most extreme fantasy depictions, it's almost the reverse "don't bring a gun to a sword fight". :) [/QUOTE]
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