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General Tabletop Discussion
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Ranged weapons with push/slow have too extreme a range
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<blockquote data-quote="tetrasodium" data-source="post: 9005127" data-attributes="member: 93670"><p>[spoiler="EQUIPPING AND UNEQUIPPING WEAPONS"] </p><p>You can either equip or unequip one weapon </p><p>when you make an attack as part of this action. </p><p>You do so either before or after the attack. If you </p><p>equip a weapon before an attack, you don’t need </p><p>to use it for that attack. </p><p> Equipping a weapon includes drawing it from </p><p>a sheath, picking it up, or retrieving it from a </p><p>container. Unequipping a weapon includes </p><p>sheathing, stowing, or dropping it. [/spoiler]</p><p></p><p>There's a reason why I've called this a problem every packet so far.</p><p></p><p></p><p>Yes but can a wizard and druid <em>each</em> cast <em>all</em> of those spells every round basically forever(given ammo weight/carry capacity)?</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9005127, member: 93670"] [spoiler="EQUIPPING AND UNEQUIPPING WEAPONS"] You can either equip or unequip one weapon when you make an attack as part of this action. You do so either before or after the attack. If you equip a weapon before an attack, you don’t need to use it for that attack. Equipping a weapon includes drawing it from a sheath, picking it up, or retrieving it from a container. Unequipping a weapon includes sheathing, stowing, or dropping it. [/spoiler] There's a reason why I've called this a problem every packet so far. Yes but can a wizard and druid [I]each[/I] cast [I]all[/I] of those spells every round basically forever(given ammo weight/carry capacity)? [/QUOTE]
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Ranged weapons with push/slow have too extreme a range
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