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Ranger 2024 is a bigger joke than Ranger 2014:
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<blockquote data-quote="Chaosmancer" data-source="post: 9404023" data-attributes="member: 6801228"><p>But that is having a map and making a single roll. </p><p></p><p>Honestly, how would you resolve "are you lost" OTHER than making it a skill check using survival? How would you resolve "finding a camping spot" OTHER than making a skill check? </p><p></p><p>Who needs to bother making healing potions mid-journey? A level 12 Cleric, Druid, Bard, Paladin, Artificer, Mercy Monk, Celestial Warlock, Divine Soul Sorcerer ect ect can keep a party healed just fine over a month of travel where the nastiest thing they fight is an Owlbear or some particularly aggressive vines. Additionally, anyone with an Herbalist Kit should be able to find plants and make healing potions in the wild. That isn't a Ranger specific task that needs special abilities. I've had that as part of baseline crafting for five years now. </p><p></p><p>I mean, seriously, you end your entire point with "someone needs to pass Nature and Survival checks". Okay.... what are we lacking from Expertise and being a wisdom based class that prevents the ranger from passing those checks? And how are you going to ensure that ONLY the Ranger could POSSIBLY pass those checks, because if Rogues, Bards, Druids and Wizards (Who can get expertise in Nature now) can do it... then what is the point of declaring that ranger exclusive territory?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9404023, member: 6801228"] But that is having a map and making a single roll. Honestly, how would you resolve "are you lost" OTHER than making it a skill check using survival? How would you resolve "finding a camping spot" OTHER than making a skill check? Who needs to bother making healing potions mid-journey? A level 12 Cleric, Druid, Bard, Paladin, Artificer, Mercy Monk, Celestial Warlock, Divine Soul Sorcerer ect ect can keep a party healed just fine over a month of travel where the nastiest thing they fight is an Owlbear or some particularly aggressive vines. Additionally, anyone with an Herbalist Kit should be able to find plants and make healing potions in the wild. That isn't a Ranger specific task that needs special abilities. I've had that as part of baseline crafting for five years now. I mean, seriously, you end your entire point with "someone needs to pass Nature and Survival checks". Okay.... what are we lacking from Expertise and being a wisdom based class that prevents the ranger from passing those checks? And how are you going to ensure that ONLY the Ranger could POSSIBLY pass those checks, because if Rogues, Bards, Druids and Wizards (Who can get expertise in Nature now) can do it... then what is the point of declaring that ranger exclusive territory? [/QUOTE]
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Ranger 2024 is a bigger joke than Ranger 2014:
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