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Ranger 2024 is a bigger joke than Ranger 2014:
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<blockquote data-quote="Chaosmancer" data-source="post: 9407634" data-attributes="member: 6801228"><p>Swooping in real fast, no time to catch up on the thread right this moment. I was watching another set of videos about 2024, from The_Twig and they highlighted this from the new DM screen.</p><p></p><p>[ATTACH=full]373221[/ATTACH]</p><p></p><p>Now, we don't have the full rules on any of this, but there are some notable things. </p><p></p><p>1) Traveling at a normal pace now gives disadvantage to stealth check, while traveling at a Fast pace gives disadvantage to stealth, perception and survival checks. This to me also confirms you roll survival while traveling to forage. Moving at a slow pace however gives advantage. This might give some homebrew angles if you want to take some old ranger or barbarian features that let them move faster, and instead applied that to their skill checks. </p><p></p><p>2) Terrains have a maximum pace you can travel, which is interesting, and the encounter distance MIGHT work with the visible distance., which you can see in the bottom corner, but we can't see the numbers for. They have also included the foraging, navigation, and search DCs directly with the terrain types, which makes it easier to parse the numbers. </p><p></p><p>3) WE don't have all of it, but we have a part of the audible distance rules. Something trying to be quiet is possible to hear from an average of 35 ft away. Normal noises can be heard from an average of 70 ft away, and very loud noises can be heard from an average of 350 ft away. I don't know why the rolling or how this will be calculated, but this at least gives us a good starting point to start working with. It also gives us minimums of 10, 20 and 100 ft. </p><p></p><p>Be back later to catch up on the thread.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9407634, member: 6801228"] Swooping in real fast, no time to catch up on the thread right this moment. I was watching another set of videos about 2024, from The_Twig and they highlighted this from the new DM screen. [ATTACH type="full" alt="1721235065941.png"]373221[/ATTACH] Now, we don't have the full rules on any of this, but there are some notable things. 1) Traveling at a normal pace now gives disadvantage to stealth check, while traveling at a Fast pace gives disadvantage to stealth, perception and survival checks. This to me also confirms you roll survival while traveling to forage. Moving at a slow pace however gives advantage. This might give some homebrew angles if you want to take some old ranger or barbarian features that let them move faster, and instead applied that to their skill checks. 2) Terrains have a maximum pace you can travel, which is interesting, and the encounter distance MIGHT work with the visible distance., which you can see in the bottom corner, but we can't see the numbers for. They have also included the foraging, navigation, and search DCs directly with the terrain types, which makes it easier to parse the numbers. 3) WE don't have all of it, but we have a part of the audible distance rules. Something trying to be quiet is possible to hear from an average of 35 ft away. Normal noises can be heard from an average of 70 ft away, and very loud noises can be heard from an average of 350 ft away. I don't know why the rolling or how this will be calculated, but this at least gives us a good starting point to start working with. It also gives us minimums of 10, 20 and 100 ft. Be back later to catch up on the thread. [/QUOTE]
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Ranger 2024 is a bigger joke than Ranger 2014:
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