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Ranger 2024 is a bigger joke than Ranger 2014:
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<blockquote data-quote="Horwath" data-source="post: 9460751" data-attributes="member: 6801299"><p>true, but then the game should be more focused on short rest recovery and short rest being short.</p><p>In most cases, when you can afford 1hr of rest, you can afford 8hrs, so why not take 8hrs?</p><p></p><p></p><p>according to you, and I mostly agree except this HM fiasco feature.</p><p></p><p>make short rest short and advice DMs to interrupt LR sometimes.</p><p></p><p>compared to what? 2014 monk?</p><p></p><p>Paladin was OK, only thing that should have been solved is;: Divine smite; once on YOUR turn...to avoid multiclass abomitations like fighter/paladin/assassin/gloomstalker</p><p></p><p>but now, they "balanced" paladin, but kept the +saves aura as overpowered as always.</p><p>that aura should be removed from CHA as all it does is forces paladin to max CHA as it is too good to pass and pidgeonholes paladins into once character build.</p><p></p><p>aura should be:</p><p>6th level; +1 to saves, 10ft</p><p>12th level; +2 to saves, 20ft</p><p>18th level: +3 to saves, 30ft</p><p></p><p>it has reduced power at start and smoother power scaling later on with radius.</p></blockquote><p></p>
[QUOTE="Horwath, post: 9460751, member: 6801299"] true, but then the game should be more focused on short rest recovery and short rest being short. In most cases, when you can afford 1hr of rest, you can afford 8hrs, so why not take 8hrs? according to you, and I mostly agree except this HM fiasco feature. make short rest short and advice DMs to interrupt LR sometimes. compared to what? 2014 monk? Paladin was OK, only thing that should have been solved is;: Divine smite; once on YOUR turn...to avoid multiclass abomitations like fighter/paladin/assassin/gloomstalker but now, they "balanced" paladin, but kept the +saves aura as overpowered as always. that aura should be removed from CHA as all it does is forces paladin to max CHA as it is too good to pass and pidgeonholes paladins into once character build. aura should be: 6th level; +1 to saves, 10ft 12th level; +2 to saves, 20ft 18th level: +3 to saves, 30ft it has reduced power at start and smoother power scaling later on with radius. [/QUOTE]
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Ranger 2024 is a bigger joke than Ranger 2014:
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