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Ranger 2024 is a bigger joke than Ranger 2014:
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<blockquote data-quote="Minigiant" data-source="post: 9461538" data-attributes="member: 63508"><p><strong>Healer's Mark</strong></p><p>1 Divination</p><p>Casting Time: 1 bonus action</p><p>Range: 90 feet</p><p>Target: A creature that you can see within range</p><p>Components: V</p><p>Duration: Up to 1 hour</p><p>Classes: Ranger</p><p>You choose a creature you can see within range and mystically mark it as your ally. Until the spell ends, whenever you restore hit points or grant temporary hit points to the target, the target gains an additional 1d6 hit points or temporary hit points </p><p></p><p>If the target hits it's maximum Hit Points before this spell ends, you can take a Bonus Action to move the mark to a new creature you can see within range.</p><p></p><p>You also have advantage on any Wisdom (Animal Handling or Medicine) check you make to heal or diagnose illness on it. </p><p></p><p></p><p><strong>At Higher Levels</strong>: When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your Concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.</p><p></p><p><strong>Season's Wrath</strong></p><p>1st level Evocation</p><p>Casting Time: 1 bonus action</p><p>Range: Self</p><p>Target: Self</p><p>Components: V S</p><p>Duration: Up to 1 minute</p><p>Classes: Ranger</p><p>Your incantation empowers you with the harshness of weather. Until the spell ends, your weapon attacks deal an extra 1d4 fire or cold damage on a hit.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9461538, member: 63508"] [B]Healer's Mark[/B] 1 Divination Casting Time: 1 bonus action Range: 90 feet Target: A creature that you can see within range Components: V Duration: Up to 1 hour Classes: Ranger You choose a creature you can see within range and mystically mark it as your ally. Until the spell ends, whenever you restore hit points or grant temporary hit points to the target, the target gains an additional 1d6 hit points or temporary hit points If the target hits it's maximum Hit Points before this spell ends, you can take a Bonus Action to move the mark to a new creature you can see within range. You also have advantage on any Wisdom (Animal Handling or Medicine) check you make to heal or diagnose illness on it. [B]At Higher Levels[/B]: When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your Concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours. [B]Season's Wrath[/B] 1st level Evocation Casting Time: 1 bonus action Range: Self Target: Self Components: V S Duration: Up to 1 minute Classes: Ranger Your incantation empowers you with the harshness of weather. Until the spell ends, your weapon attacks deal an extra 1d4 fire or cold damage on a hit. [/QUOTE]
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Ranger 2024 is a bigger joke than Ranger 2014:
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