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Ranger 2024 is a bigger joke than Ranger 2014:
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<blockquote data-quote="Minigiant" data-source="post: 9476685" data-attributes="member: 63508"><p>The core issue is that treeantmonk assumes four combats and one short rest between long rest.</p><p></p><p>The Ranger since first edition has always been built off of two tropes in combat </p><p></p><p></p><p>1) Sustain Damage</p><p>2) Switch Hitting (Good at both range and melee)</p><p></p><p></p><p>When Your assumptions are based on having only a few short combats with no disruption in your combat ability every turn then the ranger is going to look bad.</p><p></p><p>The ranger was always built on having good but not the best damage every turn with little to no disruption of this. </p><p></p><p>Evidence of this is in fourth edition where the ranger was the best striker because it had these strongest at will attack in the game in Twin Strike. Other classes can burn powers and spells to do more damage but the twin striker will always eventually catch up. </p><p></p><p>In 2024, barbarian paladin, and every gish are built off of burst damage. Help them fight and campaigns with few encounters per long rest. Fighter and Ranger are both sustain damage switch hitters so they suffer in those kind of campaigns. The main difference is that fighters have some classes that can tilt them to burst damage if needed.</p><p></p><p>Ranger does not have a burst damage subclass anymore now that gloomstalker has been changed.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9476685, member: 63508"] The core issue is that treeantmonk assumes four combats and one short rest between long rest. The Ranger since first edition has always been built off of two tropes in combat 1) Sustain Damage 2) Switch Hitting (Good at both range and melee) When Your assumptions are based on having only a few short combats with no disruption in your combat ability every turn then the ranger is going to look bad. The ranger was always built on having good but not the best damage every turn with little to no disruption of this. Evidence of this is in fourth edition where the ranger was the best striker because it had these strongest at will attack in the game in Twin Strike. Other classes can burn powers and spells to do more damage but the twin striker will always eventually catch up. In 2024, barbarian paladin, and every gish are built off of burst damage. Help them fight and campaigns with few encounters per long rest. Fighter and Ranger are both sustain damage switch hitters so they suffer in those kind of campaigns. The main difference is that fighters have some classes that can tilt them to burst damage if needed. Ranger does not have a burst damage subclass anymore now that gloomstalker has been changed. [/QUOTE]
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Ranger 2024 is a bigger joke than Ranger 2014:
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