Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Ranger 2024 is a bigger joke than Ranger 2014:
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UngeheuerLich" data-source="post: 9477031" data-attributes="member: 59057"><p>Ok. Lets do some numbers.</p><p></p><p>I won't get defensive duellist, if my only concern is doing damage in tier 3. I will recast HM if it is broken.</p><p></p><p>Stats at level 1:</p><p>Dex 17</p><p>Wis 14</p><p>Con 14</p><p>Str 12</p><p></p><p>Up to level 3, same as treantmonk.</p><p></p><p>Level 4:</p><p>An extra 2d6+4 with 0.6 accuracy. If it hits, it allows carrying advantage from vex over to the next round. So about 7.5 damage per round used. Lets assume BA attack every other round. +3.5 damage. (about 19 dpr)</p><p></p><p>That +3.5 damage will stay on top of Treant monk's numbers till level 8 where it increases to about +4.</p><p></p><p>Edit. Magic weapon comes into play at level 5.</p><p></p><p>On level 9, I'll cast magic weapon with level 2 slots for +1/+1. With 1 hour no concentration duration, I'd assume it is up at least half the time on the main weapon.</p><p>Probably amounts to +2 DPR if extra accuracy is considered.</p><p></p><p>Edit: you can already cast it at level 3 and add +2/+2 to damage. </p><p></p><p>On level 13 losing HM is no concern anymore. Also MW is now +2/+2 in half the fights, +1/+1 in the others.</p><p></p><p>(edit: you probably have mw up all the time at +2/+2)</p><p></p><p>So I guess your hunter's mark damage is usable every round, accuracy goes up to 0.7, so that extra attack alone does 2d6+7 damage per round. I'd assume one every turn except for the first.</p><p>So for a 4 round fight it is about +7.5 dpr over treantmonks calculations from this attack alone. Then add in extra accuracy for the 2 other main hand attacks, which is probably +4 damage (total +10.5) This is for half the fights. For the others I assume it is about +2 damage for normal attacks, +6.5 damage for the BA attack (+8.5). On average this is a total of +9.5 over his calculations.</p><p></p><p>For level 20 the extra attack does 2 more damage on a hit. With 0.7 accuracy (magic weapon is +2/2 for all attacks now, maybe +1 for the off hand) and advantage, that is 1.8 damage more than before. So about 9.5 extra damage. Probably about +5 damage for the other attacks. So about +14.5, probably even 15 damage over treantmonks calculations.</p><p></p><p>This assumes 4 round fights against a single big target like a dragon etc. And that the extra attack is the one without vex. And I didn't even think to facor in that the first attack would have extra accuracy if the vex attack hits.</p><p></p><p>Actually I think, this time treantmonk was not really trying to maximise dpr.</p><p></p><p>For the optimized build, I'll probably not go the fey wanderer route nor the beastmaster route as I have not enough bonus actions to spare.</p><p>I'll probably just use the hunter and am happy, that I can add +1d8 damage every turn. (+4.5 damage) and some defenses.</p><p></p><p>Overall I guess the hunter ranger will sit comfortably at about 65 DPR just using hunter's mark and magic weapon.</p><p></p><p>Edit: I did an error... Magic weapon is level 2. So beginnng level 9 the ranger should have +2/+2 most of the time.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9477031, member: 59057"] Ok. Lets do some numbers. I won't get defensive duellist, if my only concern is doing damage in tier 3. I will recast HM if it is broken. Stats at level 1: Dex 17 Wis 14 Con 14 Str 12 Up to level 3, same as treantmonk. Level 4: An extra 2d6+4 with 0.6 accuracy. If it hits, it allows carrying advantage from vex over to the next round. So about 7.5 damage per round used. Lets assume BA attack every other round. +3.5 damage. (about 19 dpr) That +3.5 damage will stay on top of Treant monk's numbers till level 8 where it increases to about +4. Edit. Magic weapon comes into play at level 5. On level 9, I'll cast magic weapon with level 2 slots for +1/+1. With 1 hour no concentration duration, I'd assume it is up at least half the time on the main weapon. Probably amounts to +2 DPR if extra accuracy is considered. Edit: you can already cast it at level 3 and add +2/+2 to damage. On level 13 losing HM is no concern anymore. Also MW is now +2/+2 in half the fights, +1/+1 in the others. (edit: you probably have mw up all the time at +2/+2) So I guess your hunter's mark damage is usable every round, accuracy goes up to 0.7, so that extra attack alone does 2d6+7 damage per round. I'd assume one every turn except for the first. So for a 4 round fight it is about +7.5 dpr over treantmonks calculations from this attack alone. Then add in extra accuracy for the 2 other main hand attacks, which is probably +4 damage (total +10.5) This is for half the fights. For the others I assume it is about +2 damage for normal attacks, +6.5 damage for the BA attack (+8.5). On average this is a total of +9.5 over his calculations. For level 20 the extra attack does 2 more damage on a hit. With 0.7 accuracy (magic weapon is +2/2 for all attacks now, maybe +1 for the off hand) and advantage, that is 1.8 damage more than before. So about 9.5 extra damage. Probably about +5 damage for the other attacks. So about +14.5, probably even 15 damage over treantmonks calculations. This assumes 4 round fights against a single big target like a dragon etc. And that the extra attack is the one without vex. And I didn't even think to facor in that the first attack would have extra accuracy if the vex attack hits. Actually I think, this time treantmonk was not really trying to maximise dpr. For the optimized build, I'll probably not go the fey wanderer route nor the beastmaster route as I have not enough bonus actions to spare. I'll probably just use the hunter and am happy, that I can add +1d8 damage every turn. (+4.5 damage) and some defenses. Overall I guess the hunter ranger will sit comfortably at about 65 DPR just using hunter's mark and magic weapon. Edit: I did an error... Magic weapon is level 2. So beginnng level 9 the ranger should have +2/+2 most of the time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ranger 2024 is a bigger joke than Ranger 2014:
Top