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<blockquote data-quote="Aezoc" data-source="post: 4189560" data-attributes="member: 12124"><p>Correct me if I'm wrong, but isn't 4e multiclassing as simple as using feat slots to pick up class features from other classes? If that's true, then it seems to be a much more fluid thing than in previous editions, and I don't really see the problem. Rangers have an option to go down a TWF path (which you can ignore if that doesn't fit your vision of the ranger). And if you want a fighter, rogue, or whatever that specializes in TWF, you can just pick up TWF abilities from the ranger.</p><p></p><p>I'm not even sure how they'll present multiclassing, since if it's feat-based, the idea of a fighter X/ranger Y doesn't even really make sense. But based on what we know so far, it seems to me that where the TWF skills are packaged is kind of irrelevant. Any character could pick them up and still call himself a fighter, rogue, paladin, or what-have-you. The only context in which TWF implies ranger is a purely meta-game one.</p></blockquote><p></p>
[QUOTE="Aezoc, post: 4189560, member: 12124"] Correct me if I'm wrong, but isn't 4e multiclassing as simple as using feat slots to pick up class features from other classes? If that's true, then it seems to be a much more fluid thing than in previous editions, and I don't really see the problem. Rangers have an option to go down a TWF path (which you can ignore if that doesn't fit your vision of the ranger). And if you want a fighter, rogue, or whatever that specializes in TWF, you can just pick up TWF abilities from the ranger. I'm not even sure how they'll present multiclassing, since if it's feat-based, the idea of a fighter X/ranger Y doesn't even really make sense. But based on what we know so far, it seems to me that where the TWF skills are packaged is kind of irrelevant. Any character could pick them up and still call himself a fighter, rogue, paladin, or what-have-you. The only context in which TWF implies ranger is a purely meta-game one. [/QUOTE]
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