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<blockquote data-quote="quindia" data-source="post: 4190066" data-attributes="member: 5024"><p>Oh, wow. I really didn't intend for my comment to turn into this. I said I was DISAPPOINTED not joining the WotC crowd can't get anything right team. Looks like the argument falls along the lines of the gamist arguments in numerous other posts. Many of the people who are for the TWF Ranger are arguing along the lines of "because newer players expect it from D&D" (lame as others pointed out - they had no problem axing things I expect from D&D) or "somebody had to have it".</p><p></p><p>I simply see no reason why a class, a loner by nature (until of course he joins an adventuring party), evolves along a fighting style as every other Ranger. Why would a woodsman, defender of the frontier, or whatever be more likely or more able to fight with two weapons? Was there some sort of correspondence course?</p><p></p><p>Of course as a build, I don't HAVE to take the option, but then I'm stuck with the archer unless I want to purposely ignore special abilities. Obviously, the Ranger can use a spear/axe/pruning shears, but when the build is giving you "free" powers toward a single style, it is foolish to even bother. </p><p></p><p>Am I missing something? Can you choose NOT to use a build and just select feats? I suppose I can always make a Fighter and figure out how to get some of feats to make him more Rangery (track, etc. which shouldn't be to hard in 4e).</p><p></p><p>Please don't get me wrong. I am looking forward to 4e. I just hate some of the reasoning behind some of the rules we've seen.</p></blockquote><p></p>
[QUOTE="quindia, post: 4190066, member: 5024"] Oh, wow. I really didn't intend for my comment to turn into this. I said I was DISAPPOINTED not joining the WotC crowd can't get anything right team. Looks like the argument falls along the lines of the gamist arguments in numerous other posts. Many of the people who are for the TWF Ranger are arguing along the lines of "because newer players expect it from D&D" (lame as others pointed out - they had no problem axing things I expect from D&D) or "somebody had to have it". I simply see no reason why a class, a loner by nature (until of course he joins an adventuring party), evolves along a fighting style as every other Ranger. Why would a woodsman, defender of the frontier, or whatever be more likely or more able to fight with two weapons? Was there some sort of correspondence course? Of course as a build, I don't HAVE to take the option, but then I'm stuck with the archer unless I want to purposely ignore special abilities. Obviously, the Ranger can use a spear/axe/pruning shears, but when the build is giving you "free" powers toward a single style, it is foolish to even bother. Am I missing something? Can you choose NOT to use a build and just select feats? I suppose I can always make a Fighter and figure out how to get some of feats to make him more Rangery (track, etc. which shouldn't be to hard in 4e). Please don't get me wrong. I am looking forward to 4e. I just hate some of the reasoning behind some of the rules we've seen. [/QUOTE]
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