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Ranger/druid... advice on how to divide levels an build my character?
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<blockquote data-quote="DeathStrikeGaming" data-source="post: 7894685" data-attributes="member: 7020021"><p>I know this is old but a good progression is level 2 Druid for wild shape then start going into range up to 5 to get the extra attack. If your wanting to be a supportive roll Circle of the Shepperd will give you tons of healing and summons its the best healing class for druid and at 10 can even heal yourself, your summons, and your party relying on totem and a healing spirit while even in wildshape. Wild shape will mainly be for the free hp bar when things get dicy. With this I would get Beast master for ranger allowing for a summon that doesnt cost a spellslot and doesnt go away and your totems will even heal it and the level 5 ranger allows your summons to attack on your turn without taking an action from you. Your class will basically be about having an army of animals as your main damage and supporting the party with healing, buffs, and CC. You even get summons that can summon an elemental so 2 for the price of one. Bonus is once your out of spell slots you can use a bow to stay ranged. </p><p></p><p>If your wanting to be more dps oriented then go to level 2 druid and get Land, Spores, or Dreams. Dreams is more for stelthy builds, Spores for a poisonus Ranged Assasin, or Land for pure terrain advantages and abilities to boost your ranger utility spells to help give optimum advantages.</p></blockquote><p></p>
[QUOTE="DeathStrikeGaming, post: 7894685, member: 7020021"] I know this is old but a good progression is level 2 Druid for wild shape then start going into range up to 5 to get the extra attack. If your wanting to be a supportive roll Circle of the Shepperd will give you tons of healing and summons its the best healing class for druid and at 10 can even heal yourself, your summons, and your party relying on totem and a healing spirit while even in wildshape. Wild shape will mainly be for the free hp bar when things get dicy. With this I would get Beast master for ranger allowing for a summon that doesnt cost a spellslot and doesnt go away and your totems will even heal it and the level 5 ranger allows your summons to attack on your turn without taking an action from you. Your class will basically be about having an army of animals as your main damage and supporting the party with healing, buffs, and CC. You even get summons that can summon an elemental so 2 for the price of one. Bonus is once your out of spell slots you can use a bow to stay ranged. If your wanting to be more dps oriented then go to level 2 druid and get Land, Spores, or Dreams. Dreams is more for stelthy builds, Spores for a poisonus Ranged Assasin, or Land for pure terrain advantages and abilities to boost your ranger utility spells to help give optimum advantages. [/QUOTE]
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Ranger/druid... advice on how to divide levels an build my character?
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