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Ranger playtest discussion
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<blockquote data-quote="Mort" data-source="post: 8786143" data-attributes="member: 762"><p>I was going to post basically the same thing. Having the abilities be spells is the "safe" option to appease the VERY vocal "but it's not realistic...." crowd.</p><p></p><p>Take Nature's Veil (13th level ability) bonus action to become invisible until your next turn. This is something that, I think, a ranger should be able to do. By 13th level they become so good (and fast) blending into terrain that invisible is a good term. There are LOTS of examples in film of special forces (or the like) appearing out of nowhere because "they're just that good." But make it a "normal" ability and it guarantees endless quibbling about how is that "realistic." </p><p></p><p>Make it a magical ability? You might get a few complaints of how too much is magic, but there will be NO complaints (especially during play) that the ranger can turn invisible. It's irritating, but I can certainly see why WoTC chose the side it did.</p></blockquote><p></p>
[QUOTE="Mort, post: 8786143, member: 762"] I was going to post basically the same thing. Having the abilities be spells is the "safe" option to appease the VERY vocal "but it's not realistic...." crowd. Take Nature's Veil (13th level ability) bonus action to become invisible until your next turn. This is something that, I think, a ranger should be able to do. By 13th level they become so good (and fast) blending into terrain that invisible is a good term. There are LOTS of examples in film of special forces (or the like) appearing out of nowhere because "they're just that good." But make it a "normal" ability and it guarantees endless quibbling about how is that "realistic." Make it a magical ability? You might get a few complaints of how too much is magic, but there will be NO complaints (especially during play) that the ranger can turn invisible. It's irritating, but I can certainly see why WoTC chose the side it did. [/QUOTE]
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