OneDnD Ranger playtest discussion

This was always going to be a big one.

The ranger ceases to be a "spells known" class and has now become a "spells prepared" class with two cantrips. Favoured enemy means they also always have Hunter's Mark prepared - and hunter's mark no longer takes concentration.

Natural explorer has been replaced by Deft Explorer - but the two languages at L1 have been replaced by a second expertise.

Rangers no longer have access to the Dueling fighting style. It's just Archery, Defense, or Two Weapon Fighting (which no longer uses a bonus action but is otherwise seemingly unchanged).

Hide in Plain Sight and Banish have both been dropped for Nature's Veil.

The Hunter's been done dirty. At level 3 they all get Colossus Slayer. At level 6 they now know immunities, resistances, and vulnerabilities of the target of their mark. And the Multiattack has become "Always have the awful Conjure Barrage spell prepared and can undercast it", somehow making it worse; I don't care if it is a 60ft cone, a 1d8 damage spell is a waste of an action at level 11.

In summary giving the Ranger Spells Prepared is a boon in terms of strength but IMO will lead to less interesting characters. Giving the ranger cantrips is good. (Especially given that this means Rangers can go the Shilleleagh approach and there's even a potential for Magic Stone). And it's otherwise tweaks on the Tasha's version that appears equivalent but slightly blander
 

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Gorck

Prince of Dorkness
Favored enemy means they also always have Hunter's Mark prepared - and hunter's mark no longer takes concentration.
It'll be interesting to see how this plays out. Rangers in my groups have always tended to spend all their spell slots on Hunter's Mark and none on their other spells. That's why I enjoyed the Tasha's addition of Favored Foe because it didn't use up a slot, which gave the Ranger more flexibility to cast other spells. But maybe that's not a problem in other people's groups.
 

why is the multi attack feature a spell... then again a lot of things are spells I think should just be 'things rangers can do'

I like that the extra attack of 2 weap doesn't take a bonus action, but other then hunters mark the ranger needs more to use it... maybe give them cunning action at a higher level to make them more mobile. (with my luck if I suggest it they will give them misty step or something)
 


DEFCON 1

Legend
Supporter
I don't believe WotC's ever going to get rid of spells on the Ranger because using the spell slot system mechanically allows Rangers to have a heck of a lot more and varied features and abilities at their fingertips than if they just had a list of "things Rangers can do" in the class feature list.

That list would probably max out at like a half-dozen things over the entire 20 levels. Spells give out over a dozen different things to the Ranger at 1st level alone.
 

I don't believe WotC's ever going to get rid of spells on the Ranger because using the spell slot system mechanically allows Rangers to have a heck of a lot more and varied features and abilities at their fingertips than if they just had a list of "things Rangers can do" in the class feature list.

That list would probably max out at like a half-dozen things over the entire 20 levels. Spells give out over a dozen different things to the Ranger at 1st level alone.
I mean, they really need to get rid of spellcasting.

It's not like most of the things the spells can do fit Rangers thematically or are at all interesting. The vast majority of people who actually play Rangers aren't going to miss them, I'd suggest.

You know what they actually need to do? Bring back Wardens. Spellcasting Rangers should become Wardens, the weird Druid-hybrid class. Spell-less Rangers become Katniss Everdeen and her ilk.
 

Digdude@1970

Just a dude with a shovel, looking for the past.
In the video, the tone of Crawford seems to worry that they think this version of the Ranger is too powerful and may need to be nerfed at some later date. To me, it still does not seem powerful enough. I think it needs some better built in class features, but Im not sold on what or how since I dont know what the other classes have been tweaked to.
 

Vael

Legend
This all seems reasonable to me. I get that some would prefer a Ranger without spells, and this is going the other direction, but this feels cleaner to give Rangers access to the Snare spell than write up a way to make snares that more or less mimics the spell.
 

Sacrosanct

Legend
Publisher
I think this is a case where we really need to see how this ranger plays out in play rather than whiteroom the whole thing. I suspect gaining access to cantrips (and spells a lower level) will be a pretty big deal. Cantrips especially, with how they can be swapped out after every long rest. And a free hunter's mark frees up spell slots for other purposes.
 



In the video, the tone of Crawford seems to worry that they think this version of the Ranger is too powerful and may need to be nerfed at some later date.
Holy hell really? If he thinks that about this, then WotC really do have it in for Rangers. This is not a powerful class/subclass. Low DPS, mediocre utility, not tanky. It's arguably better in the Exploration pillar than it was, but given it should be KING of the exploration pillar, well, that's not saying much lol.
 


Vael

Legend
I didn't get that read from Jeremy, it read more as "this is a playtest, nothing is set in stone".

Assuming other prepared spellcasting classes will follow the same prepared spells = spell slots, it is amusing that the Ranger will have more spells available to it than its Druid cousin, since Rangers get 2 cantrips, 2 1st level spells and Hunter's Mark.
 



Puddles

Adventurer
I think Favoured Enemy should be renamed something like “Readied Hunter” if this is the rule they are going for. The rule seems neat, it just lacks much association with the rule it is replacing.
 


Clint_L

Hero
A bit underwhelmed. Why not just make Hunter's Mark a class feature that doesn't use a spell slot? It's basically mandatory to keep rangers competitive.

The extra expertise is nice; better than the extra languages, but I would like to see Survival become an automatic class feature. Rangers should always have advantage on survival checks. It's the entire basis of their class flavour.

Oof, that level 11 conjure barrage "feature" is weak; hunters should automatically add an extra d8 to the damage dice.
 

A bit underwhelmed. Why not just make Hunter's Mark a class feature that doesn't use a spell slot? It's basically mandatory to keep rangers competitive.
I think Hex and Hunters mark should both be class features, and deal d6's equal to half your prof (so 1,2 or 3 d6)
I think sneak attack should be lowered to d4 at first level then at 2nd d4s equal to prof at 2nd and up grade to d6 at level 4ish and maybe d8's in the teens for levels.
The extra expertise is nice; better than the extra languages, but I would like to see Survival become an automatic class feature. Rangers should always have advantage on survival checks. It's the entire basis of their class flavour.
at least they suggest it.
Oof, that level 11 conjure barrage "feature" is weak; hunters should automatically add an extra d8 to the damage dice.
I don't understand why it is a spell not just a multi attack feature.
 

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